Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.
This unit is my first attempt at making a melee monster, also it was my second unit ever made, I name it the knight, it’s a unit meant to be slow, very armored and with a mediocre damage, enough to keep the enemy busy, the catch of this unit is that when dying, there is a chance that it can respawn into a neutral berserker (I still have to make the sprite for that one), the berserker would then rampage through anything it finds.
Note that this unit hasn't been balanced at all, this footage is only to show the sprites of the unit. I'm considering I should redo it again in the future to try improve the idea a little.
> Mediocre damage
> Kills buggy with one attack
:P