Shattered Paradise is an expansion for Tiberian Sun on OpenRA, its goal is to (im)balance the game by adding new factions (Mutants, C.A.B.A.L. and Scrin) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

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New refineries.
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Armcoon
Armcoon - - 798 comments

Wow~I like them. ;D

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IvanderLim
IvanderLim - - 1,181 comments

Wew

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Templarfreak
Templarfreak - - 6,721 comments

I dunno, that's a little complicated IMO. It would clutter up the build menu. I don't think there's any actual problem with unfairness based on Tiberium Field and spawning position. Just got to have the right map design.

For instance, you have mirrored spawning positions on a map in the top-left and bottom-right corners. So instead of say, putting the Tiberium Field infront of them, which would cause the bottom-right position to have their dock point be further if they placed it directly at the bottom of the field (Which would mirror Top-Left's position at the direct top). Instead, put Bottom-Right's field to their direct left and Top-Left's field to their direct right. Now they can just place their refineries to the right and left of their fields respectively and they have the same travel distance.

But to top that off, players can still keep track of their spawning position and place their refineries accordingly. Back to the directly infront of each spawning position design, the Bottom-Right player could just put their Refinery to the left of their field and now the travel distance is borderline identical to the top-left player.

So really, there's plenty of ways to deal with Refineries only facing one direction.

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BySc
BySc - - 65 comments

Wow

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Dutchygamer
Dutchygamer - - 871 comments

It's an elegant solution for the problem, but is the problem really that much of a gamebreaker?

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Nolt Author
Nolt - - 127 comments

It isnt, but I want to try anyway xD

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TiberFCSL
TiberFCSL - - 283 comments

very good weas
naa fuera de webeo, están la raja

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Nolt Author
Nolt - - 127 comments

wena wn

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ApornasPlanet
ApornasPlanet - - 4,117 comments

Love it!

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Dr.Octavia-Pus
Dr.Octavia-Pus - - 843 comments

Yay 2 facings :D

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Zsombi
Zsombi - - 267 comments

If fairness / balance means so much why not go with a docking design like the repair pads have with say.. 4 possible entry-exit points, or even just 2 on opposing sides? That way it doesn't matter where the resource is relative to the refinery because there are docking/entrance points all around. That would also keep the build bar free from avoidable clutter.

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Description

What you can see here is a remake for all the refineries of all the sides, the reason for this is balance mostly, OpenRA allows to customize your refineries, the place you unload and other stuff, so I took profit from it.

Now players have two facings to place their refineries, this will remove a bit of unfairness on some maps.