We have prepared several overviews of all the five factions of Shattered Paradise, with these we hope to familiarize newcomers with the arsenal that this mod brings.
This is the overview of the Mutants' arsenal. To see the arsenals of the other 4 factions, proceed to the corresponding articles.
To look up the desired unit, use the "Find..." function of your browser.
Buildings
Power Plant
Requirements: None
Cost: $300
Power: 100
Time: 00:08
- Provides power for other structures
Armory
Requirements: Power Plant
Cost: $500
Power: -20
Time: 00:12
- Arms infantry
- Heals infantry in a certain radius around itself
- Multiple Armories increase production speed
Tiberium Refinery
Requirements: Power Plant
Cost: $1500
Power: -30
Time: 00:36
- Processes raw tiberium into usable resources
- Stores $1000
War Factory
Requirements: Tiberium Refinery
Cost: $2000
Power: -30
Time: 00:48
- Produces vehicles
- Multiple War Factories increase production speed
Service Depot
Requirements: War Factory or Helipad
Cost: $900
Power: -30
Time: 00:22
- Can repair vehicles for a cost
- Applying a repair command to the vehicle will send it to the nearest service depot
Radar
Requirements: Tiberium Refinery
Cost: $1500
Power: -50
Time: 00:36
- Provides access to tier 2
- Enables minimap
- Detects stealth
- Requires power to operate
Helipad
Requirements: Radar
Cost: $500
Power: -20
Time: 00:12
- Produces and rearms aircraft
- Multiple Helipads increase production speed
Forgotten Hall
Requirements: Radar
Cost: $2000
Power: -200
Time: 00:48
- Provides access to tier 3
Mother Veinhole
Requirements: Forgotten Hall
Cost: $1500
Power: -150
Time: 00:36
- Provides access to Veinhole Spawn support power
- Requires power to operate
Defensive Buildings
Wall
Requirements: None
Cost: $100
Power: N/A
Time: 00:03
- Stops infantry, vehicles and blocks enemy fire
Gate
Requirements: None
Cost: $50
Power: N/A
Time: 00:02
- Automated barrier that opens to friendly units
Bunker
Requirements: Armory
Effective against: Infantry
Cost: $500
Power: N/A
Time: 00:12
- Can be garrisoned with up to 5 infantry units
- Detects stealth if garrisoned
- Comes with a marauder inside
- Does not require power to operate
Forgotten Cannon
Requirements: War Factory
Effective against: Vehicles
Cost: $500
Power: N/A
Time: 00:12
- Detects stealth
- Does not require power to operate
Flak Station
Requirements: War Factory
Effective against: Aircraft
Cost: $800
Power: N/A
Time: 00:20
- Does not require power to operate
Tiberium Silo
Requirements: Tiberium Refinery
Cost: $200
Power: -10
Time: 00:05
- Stores $3000
EMP Cannon
Requirements: Radar
Cost: $1500
Power: -150
Time: 00:36
- Fires a pulse blast which disables all vehicles and buildings in the area
- Hover units located on water will be destroyed
- Requires power to operate
- Cannot be disabled
Tunnel Network
Requirements: Radar
Cost: $500
Power: N/A
Time: 00:12
- Instantly transports units to the other tunnel network marked as primary
- Does not require power to operate
Meditation Hall
Requirements: Forgotten Hall
Cost: $2500
Power: -200
Time: 01:00
- Provides access to the Ion Storm
- Requires power to operate
Infantry
Marauder
Requirements: None
Effective against: Infantry
Cost: $150
Time: 00:04
- Can deploy to increase health and attack range
- Heals in tiberium
- Crush class: crushable
Tiberian Fiend
Requirements: None
Effective against: Vehicles, Aircraft
Cost: $250
Time: 00:06
- Heals in tiberium
- Crush class: crushable
Engineer
Requirements: None
Effective against: Buildings
Cost: $500
Time: 00:12
- Can capture neutral and enemy buildings
- Can repair friendly buildings
- Heals in tiberium
- Crush class: crushable
Skirmisher
Requirements: Radar
Effective against: Infantry, Buildings
Cost: $200
Time: 00:05
- Irradiates the impact area
- Has a minimum attack distance
- Immune to radiation
- Heals in tiberium
- Crush class: crushable
Tyrant
Requirements: Forgotten Hall
Effective against: Vehicles, Aircraft
Cost: $450
Time: 00:11
- Can buff nearby friendly units giving them 20% of extra attack speed and move speed but making them receive 20% more damage
- Buff lasts 15 seconds
- Heals in tiberium
- Crush class: crushable
Lyra the Storm Caller
Requirements: Forgotten Hall
Effective against: Ground targets
Cost: $1500
Time: 00:36
- Maximum supply of 1
- Has a strong AoE attack
- Heals in tiberium
- Cannot be mindcontrolled
- Crush class: crushable
Vehicles
Harvester
Requirements: None
Cost: $1000
Time: 00:24
- Harvests tiberium
- Immune to veins
- Can crush infantry
- Cannot be mindcontrolled
Quad Cannon
Requirements: None
Effective against: Infantry, Aircraft
Cost: $600
Time: 00:15
- Detects stealth
- Can crush infantry
Lynx
Requirements: None
Effective against: Vehicles
Cost: $700
Time: 00:17
- Can crush infantry
Battle Bus
Requirements: Armory
Effective against: Everything (Garrisonable)
Cost: $500
Time: 00:12
- Can fit up to 5 infantry units
- The passengers can from the inside of the bus
Tiberian Bull
Requirements: Radar
Effective against: Ground targets
Cost: $800
Time: 00:20
- Attacks reduce damage resistance of the target by 15%
- Can mutate killed units
- Heals in tiberium (even in combat)
- Immune to radiation
- Immune to EMP
Irradiator MLRS
Requirements: Forgotten Hall
Effective against: Infantry, Buildings
Cost: $800
Time: 00:20
- Deals AoE damage
- Irradiates the impact area
- Has a minimum attack distance
- Can mutate killed units
- Immune to radiation
- Can crush infantry
Ravager
Requirements: Forgotten Hall
Effective against: Ground targets
Cost: $1200
Time: 00:29
- Heals in tiberium
- Immune to EMP
Demotruck
Requirements: Forgotten Hall
Effective against: Everything
Cost: $2500
Time: 01:00
- Explodes when ordered to deploy
- The explosion irradiates the area
- Can hover over water, veins and other obstacles
MCV
Requirements: Service Depot
Cost: $2000
Time: 00:48
- Provides build radius
- Has more health when deployed
- Multiple Construction Yards increase production speed
- Can crush infantry
- Cannot be mindcontrolled
Aircraft
Gargoyle
Requirements: None
Cost: $1400
Time: 00:34
- Detects stealth
Carryall
Requirements: Service Depot
Cost: $600
Time: 00:15
- Can carry a vehicle
Queen
Requirements: Service Depot
Cost: $1200
Time: 00:39
- Lays eggs when ordered to deploy
- Upon hatching, eggs release crabs that are hostile to everything
- Can mutate killed units
Falcon
Requirements: Forgotten Hall
Cost: $2000
Time: 00:48
- Drops bombs which on impact release tiberium gas that damages nearby units
- Moves at high speed until it has dropped the payload
- Has no vision at high speed
- Can mutate killed units
WOO! Update!
Tho... y no ingame screenies?
Well, it's merely an overview of unit stats. For now you can check the images section or look up FiveAces' youtube channel to watch some of his casts if you want to see the game itself.