Shattered Paradise is an expansion for Tiberian Sun on Openra, it's goal is to (im)balance the game by adding new factions (Scrin, Mutants and Cabal) and reworking the original sides, all of this to create a game a little more varied and balanced than TS. The mod puts a lot of emphasis on making the factions as asymmetric as possible.

Post feature Report RSS Shattered Paradise: C.A.B.A.L. Overview

A list that will introduce you to the C.A.B.A.L. arsenal of Shattered Paradise.

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We have prepared several overviews of all the five factions of Shattered Paradise, with these we hope to familiarize newcomers with the arsenal that this mod brings.

This is the overview of the C.A.B.A.L. arsenal. To see the arsenals of the other 4 factions, proceed to the corresponding articles.

To look up the desired unit, use the "Find..." function of your browser.


Buildings


Firestorm Power Plant

Firestorm Power Plant

Requirements: None

Cost: $500
Power: 200
Time: 00:12

  • Provides power for other structures

Cabal Claw

Cabal Claw

Requirements: Firestorm Power Plant

Cost: $500
Power: -20
Time: 00:12

  • Produces infantry
  • Heals infantry in a certain radius around itself
  • Multiple Cabal Claws increase production speed

Tiberium Refinery

Tiberium Refinery

Requirements: Firestorm Power Plant

Cost: $1500
Power: -30
Time: 00:36

  • Processes raw tiberium into usable resources
  • Stores $1000

War Factory

War Factory

Requirements: Tiberium Refinery

Cost: $2000
Power: -30
Time: 00:48

  • Produces vehicles
  • Multiple War Factories increase production speed

Service Depot

Service Depot

Requirements: War Factory or Air Factory

Cost: $900
Power: -30
Time: 00:22

  • Can repair vehicles for a cost
  • Applying a repair command to the vehicle will send it to the nearest service depot

Radar

Radar

Requirements: Tiberium Refinery

Cost: $1500
Power: -50
Time: 00:36

  • Provides access to tier 2
  • Enables minimap
  • Detects stealth
  • Requires power to operate

Air Factory

Air Factory

Requirements: Radar

Cost: $500
Power: -20
Time: 00:12

  • Produces and rearms aircraft
  • Multiple Air Factories increase production speed

Supercomputer

Supercomputer

Requirements: Radar

Cost: $2000
Power: -200
Time: 00:48

  • Provides access to tier 3

Nanomachine Core

Nanomachine Core

Requirements: Supercomputer

Cost: $1500
Power: -150
Time: 00:36

  • Provides access to Nanomachine Swarm support power
  • Requires power to operate

Defensive Buildings


Wall

Wall

Requirements: None

Cost: $100
Power: N/A
Time: 00:03

  • Stops infantry, vehicles and blocks enemy fire

Gate

Gate

Requirements: None

Cost: $50
Power: N/A
Time: 00:02

  • Automated barrier that opens to friendly units

Drone Pit

Drone Pit

Requirements: Cabal Claw

Effective against: Infantry

Cost: $800
Power: N/A
Time: 00:20

  • Launches bomber drones
  • Drones can be shot down with anti-air weapons
  • Detects stealth
  • Does not require power to operate

Blaster Turret

Blaster Turret

Requirements: Radar

Effective against: Ground units

Cost: $1000
Power: -50
Time: 00:24

  • Has a minimum attack distance
  • Detects stealth
  • Requires power to operate

Railgun Turret

Railgun Turret

Requirements: War Factory

Effective against: Aircraft

Cost: $800
Power: -20
Time: 00:20

  • Requires power to operate

Tiberium Silo

Tiberium Silo

Requirements: Tiberium Refinery

Cost: $200
Power: -10
Time: 00:05

  • Stores $3000

EMP Cannon

EMP Cannon

Requirements: Radar

Cost: $1500
Power: -150
Time: 00:36

  • Fires a pulse blast which disables all vehicles and buildings in the area
  • Hover units located on water will be destroyed
  • Requires power to operate
  • Cannot be disabled

Eye of C.A.B.A.L.

Eye of C.A.B.A.L.

Requirements: Radar

Cost: $500
Power: -50
Time: 00:12

  • Provides long vision range
  • Shrouds the area around itself
  • Requires power to operate

Iron Savior

Iron Savior

Requirements: Supercomputer

Cost: $2500
Power: -200
Time: 01:00

  • Provides access to the Iron Savior
  • Requires power to operate

Infantry


Cyborg Infantry

Cyborg Infantry

Requirements: None

Effective against: Infantry

Cost: $300
Time: 00:08

  • Loses legs when low on health
  • Does not receive damage from tiberium fields
  • Crush class: uncrushable

Missile Cyborg

Missile Cyborg

Requirements: None

Effective against: Vehicles, Aircraft

Cost: $400
Time: 00:10

  • Loses legs when low on health
  • Does not receive damage from tiberium fields
  • Crush class: uncrushable

Swarmling

Swarmling

Requirements: None

Effective against: Buildings

Cost: $500
Time: 00:12

  • Can capture neutral and enemy buildings
  • Can repair friendly buildings
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Reclaimer

Reclaimer

Requirements: None

Effective against: Infantry

Cost: $150
Time: 00:04

  • Can only attack infantry
  • Turns killed infantry into Worker Units or Cyberdogs
  • Can hover over water, veins and other obstacles
  • Does not receive damage from tiberium fields
  • Crush class: crushable

Gladiator

Gladiator

Requirements: Radar and Service Depot

Effective against: Vehicles

Cost: $700
Time: 00:17

  • Loses legs when low on health
  • Does not receive damage from tiberium fields
  • Selfrepair up to 100%
  • Crush class: uncrushable

Abductor

Abductor

Requirements: Supercomputer

Effective against: Infantry, Buildings

Cost: $900
Time: 00:22

  • Needs to be deployed to attack
  • Turns killed infantry into Worker Units or Cyberdogs
  • Cloaked when deployed
  • Does not receive damage from tiberium fields
  • Selfrepair up to 100% if not under fire
  • Crush class: uncrushable

Cyborg Commando

Cyborg Commando

Requirements: Supercomputer

Effective against: Ground targets

Cost: $1500
Time: 00:36

  • Maximum supply of 1
  • Selfrepair up to 100%
  • Does not receive damage from tiberium fields
  • Cannot be mindcontrolled
  • Crush class: uncrushable

Vehicles


Harvester

Harvester

Requirements: None

Cost: $1000
Time: 00:24

  • Harvests tiberium
  • Immune to veins
  • Can crush infantry
  • Cannot be mindcontrolled

Centurion

Centurion

Requirements: None

Effective against: Infantry

Cost: $800
Time: 00:20

  • Detects stealth
  • Can crush infantry

Cyborg Reaper

Cyborg Reaper

Requirements: None

Effective against: Vehicles, Aircraft

Cost: $1100
Time: 00:27

  • Can ensnare infantry with webs

Mobile Repair Vehicle

Mobile Repair Vehicle

Requirements: Service Depot

Cost: $500
Time: 00:12

  • Repairs vehicles
  • Unarmed
  • Can crush infantry

Artisan

Artisan

Requirements: Service Depot

Effective against: Ground targets

Cost: $800
Time: 00:20

  • Has 8 mines that can be refilled on a Service Depot
  • Mines are cloaked
  • Can crush infantry

Hover APC

Hover APC

Requirements: Radar

Effective against: Infantry, Buildings

Cost: $500
Time: 00:12

  • Can transport 8 infantry units
  • Can transport vehicles
  • Can hover over water, veins and other obstacles

Drone Host

Drone Host

Requirements: Supercomputer

Effective against: Ground targets

Cost: $1150
Time: 00:28

  • Deals AoE damage
  • Has a minimum attack distance
  • Shoots shells that on impact spawn sentry drones which attack enemy units
  • Turns killed infantry into Worker Units or Cyberdogs
  • Selfrepair up to 100%
  • Can crush infantry

Minotaur

Minotaur

Requirements: Supercomputer

Effective against: Ground targets

Cost: $1750
Time: 00:42

  • Selfrepair up to 100%
  • Can crush infantry

MCV

MCV

Requirements: Service Depot

Cost: $2000
Time: 00:48

  • Provides build radius
  • Has more health when deployed
  • Multiple Construction Yards increase production speed
  • Can crush infantry
  • Cannot be mindcontrolled

Aircraft


Wasp

Wasp

Requirements: None

Effective against: Vehicles, Aircraft

Cost: $1400
Time: 00:34

  • Detects stealth

Carryall

Carryall

Requirements: Service Depot

Cost: $600
Time: 00:15

  • Can carry a vehicle

Basilisk

Basilisk

Requirements: Service Depot

Effective against: Infantry, Buildings

Cost: $2000
Time: 00:48

  • No remarks

Devourer

Devourer

Requirements: Supercomputer

Effective against: Buildings

Cost: $2000
Time: 00:48

  • Selfrepair up to 100%
Comments
Jeffman12
Jeffman12

Glad to see the Basilisk getting some love.

Reply Good karma Bad karma+1 vote
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