A mod for Hexen 2 that adds weapon altfires and various balance tweaks, effects, bugfixes, & new features for mappers. There are additional options for features like corpse fading and monster respawning. Detailed description, credits, & instructions included in readme file.

Description

A mod for Hexen 2 that adds weapon altfires, stat upgrades, and various balance tweaks, effects, bugfixes, & new features for mappers. Detailed description, credits, & instructions included in readme file.

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Shadows Of Chaos standalone v1.27 (for expansion pack)
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Guest
Guest - - 689,203 comments

Hi I'm using Hammer of Thyrion v1.5.9 and when I use your mod with this sourceport (I haven't tried it vanilla or with a different sourceport) I get an error message stating 'Host_Error: Model *1 not found' and the game won't start for me. Do you know if I'm doing anything wrong or is this a problem with the mod itself?

EDIT: Never mind I managed to get the engine suggested by you working and that fixed the problem.

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AnubisCult
AnubisCult - - 2 comments

How you fix this problem? I have same error.

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ETTiNGRiNDER
ETTiNGRiNDER - - 11 comments

A couple bug reports:

Some of the file names are still incorrect for Linux. It might be down to .MDL or .WAV extensions where they should be .mdl and .wav. Basically the case should match exactly to what's referenced in the HexenC programs.

If it would help for me to send in the fixes I made to get the resources to load correctly, let me know.

Also, the stat upgrade and settings menus are zoomed in way too far, using the latest uhexen2-shanjaq build for Linux. Adjusting the UI zoom slider doesn't affect this:
I.imgur.com

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whirledtsar Author
whirledtsar - - 26 comments

Thanks. What is your FOV setting? I added an algorithm to scale the menu size based on FOV (because it's really just a flat model in front of your face), so ideally it would look good at any FOV. But the calculation must be off.

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ETTiNGRiNDER
ETTiNGRiNDER - - 11 comments

It's at the default value of 90.

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whirledtsar Author
whirledtsar - - 26 comments

Oh, there's something else that affects the menu. For some reason, if you look up/down, it appears farther or closer respectively. So if you just look straight ahead, it should fit on the screen perfectly.

Actually, for the next update, I should make pressing the menu button also reset your view angle to avoid this.

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ETTiNGRiNDER
ETTiNGRiNDER - - 11 comments

That would make sense, I generally play with mouselook permanently turned on since analog aiming is quite handy for dealing with things like spiders and imps.

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