Lifeside and Deadside have never looked and sounded better. Shadowman 20th Anniversary Mod brings in touch ups across the veil. All original textures upscaled 4-6x their original size using ai neural networks (ESRGAN, Topaz Gigapixel) and some manual touch ups to bring those old and blurry textures to a more clean and enhanced image quality. But that's not all. Almost 4 years of work have gone into modifying these game files and models. Unused content such as Mike's musings, bug fixes, an entire "Through the Marrow Gates" monologue cutscene created from scratch, a deadside anomaly, enemy audio fixed\unused audio completely restored, baddy AI scripts tweaked and adjusted, partially restored unreleased NVIDIA Shadowman high quality textures to Intro\ Asylum tower, uncensored models restored and more! Revisit the world of Shadowman in this 20th anniversary mod today! (Approved and named by the one and only Tim Haywood!)

Add file Shadowman 20th Anniversary MOD by John Navarro Patched
Filename
Shadowman_20th_Anniversary_MOD_by_John_Navarro_Patched.rar
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Full Version
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Karrot250
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1.48gb (1,594,457,135 bytes)
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807 (2 today)
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5b4d33f4ac12f1c3054133db67f2e5b5
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Description

Lifeside and Deadside have never looked and sounded better. Shadowman 20th Anniversary Mod brings in touch ups across the veil. All original textures upscaled 4-6x their original size using ai neural networks (ESRGAN, Topaz Gigapixel) and some manual touch ups to bring those old and blurry textures to a more clean and enhanced image quality. But that's not all. Almost 4 years of work have gone into modifying these game files and models. Unused content such as Mike's musings, bug fixes, an entire "Through the Marrow Gates" monologue cutscene created from scratch, a deadside anomaly, enemy audio fixed\unused audio completely restored, baddy AI scripts tweaked and adjusted, partially restored unreleased NVIDIA Shadowman high quality textures to Intro\ Asylum tower, uncensored models restored and more! Revisit the world of Shadowman in this 20th anniversary mod today! (Approved and named by the one and only Tim Haywood!)

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Shadowman 20th Anniversary MOD by John Navarro Patched
Comments
dibdob
dibdob

Amazing ,sounds fantastic .
Downloading now :)

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Karrot250 Author
Karrot250

Hope you're enjoying it! An update will come sometime soon :)

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dibdob
dibdob

Great news ,will keep an eye out for new updates.

Thanks a lot ,always nice to see some love given to one of our old classics.

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Guest
Guest

great work, but game crashes when exiting the inventory screen?

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Karrot250 Author
Karrot250

Make sure that you are not overwriting your Data folder with the new one. You need to move the original folder elsewhere and have the new one take its place. DgVoodoo 2 is a must if you are not using it either. If the crash keeps happening check the shadowman.log file AFTER the crash occurs. It should tell you what\why it happened. Drop it here if you can!

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Guest
Guest

Just found this. Can't wait to try it. Has the update happened yet?

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Karrot250 Author
Karrot250

Not yet! Working on it still!

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wesleyvlk
wesleyvlk

Help me please, I did everything! But does not open the menu, how to solve it?

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kmo911
kmo911

not working on gog 2004 version. enters beginning move and blacks out to desktop. so the 2013 version has these textures allready. tryed upd 1 and 2 but no gameplay.

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Karrot250 Author
Karrot250

None of these textures are in that arkup pack. You need dgvoodoo2 otherwise it'll crash at the start like it says in the install txt file

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coolernen
coolernen

I did everything as written in txt, but the game is displayed incorrectly, there are problems with the gamma, everything is too bright, in the main menu there is a white background, but if I choose direct 3D 11 MS WARP (software) in general tab rendering output API the game is displayed correctly but the fps becomes low.

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coolernen
coolernen

problem solved, just launch game from Shadowman.exe.

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arkup
arkup

looks good Karrot250 .
hopefully you guys can give better support to the
mouse controls in the remaster ,lookin' forward to the release gl.

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