Hello everyone !
New features has been added to SOTP3D, which move the mod to the alpha stage :
- the old W3D HUD has been replaced by a new one based on the GZDoom version (needs some tweaks)
- new main menu graphics
- new start-up graphics
- breakable objects (barrels, glass windows)
Now since the basic stuff has been successfully ported from GZDoom, I will move to the last phase - map porting. If I don´t come across something worthy of notice, this should be the last update article before release. I do not know how long the development will take (I have more WIP projects at this moment), but I would say the mod should be finished around the end of this year.
The mod requires Wolfenstein 3D (SOD is not supported).
Here is a gameplay of the first level, which show some of the features mentioned above :