Seven Kingdoms is a free total conversion mod for Attila: Total War based on and inspired by A Song of Ice and Fire / Game of Thrones.
White Walkers will be a small unit (10-12), mounted on dead horses and with ice javelins they can chuck from a massive range. These guys will be nearly indestructible and it will take a huge army to beat them.
I mixed the Night King in with wights just to show off the model. There are a few regular types too with the white hair/beards.
Any updates to just the whights or any new units besides the w. walkers?
Beautiful work. Love the indestructible addition. The Long Night is coming and an awesome mod with it!
Gorgeous, cant wait to play this update
Inb4 a surprise Arya general snipes him in one hit before he has the chance to do anything
Will the White Walkers be part of the upcoming update or the future naval update?
We can finally get the Jon vs Night King fight we all wanted! Kinda..
Ah, the enemy leader that shows himself in the most vulnerable location during an all-out war. He should have sent a servant to kill Bran while staying at the far back of the never-ending wight horde.
Will there be a feature for dragonglass or Valyrian weapons for certain units that can kill them much easier?
Not possible in Attila
When is the Arya unit with the “Subverted Expectations” ability coming?
Love it! Great job!
I hope they arent like the kings guard where they die in about 5 seconds
All units in the mod have been rebalanced, they're tough now
well, they kinda died in about 5 seconds in the show :v
Looks so good.
I have two questions: what do you think about the design of "a song of ice and fire miniature game" from cmon?
And is the ship update the final?
You're a freakin' legend. Keep it up!
if i saw that in an open field i would know....i would know i was dead
you guys really changed the standards of great rendering
can you make the wights more vulnearble to fire arrows and can you pls remove the wights carrying torches, I think that looks a bit odd :D
It's Attila, the game thinks they're human units. No dragonglass, special vulnerabilities, changing their speaking voices, etc. These are the immersion issues and balancing limitations I talked about for years that players will need to overlook if they want fantasy elements in the game.
Ok no problem, I was just wondering, still looking forward to it! Keep up the great work, really appreciate it.
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