The Gorgeous Freeman Mod
First Person Shooter"Power Armor is for Pussies." -Duke Nukem And that's why I'm removing it. No damage compensation and no antidotes. It's time to show the resistance what...
Attention! You need the Jewel of the Nile DLC to play this mod!
Attention! You need the FULL Ultimate Resource Pack (including Devostator's and Nhunter's packs) to play this mod!
Attention! You need to play this on the currently Public Beta version of the game to avoid certain bugs! It's still playable on the older version, but may have a few bugs here and there.
Description:
This Extended Project is a serial-kind of project, that will exist for SSHD, SS3, and every Serious Sam game of the future. My goal with this project is to create a Serious Sam game that is of my own vision. The Extended Project in general is about extending the game, fixing issues, expanding the story through added levels and lore. Serious Sam 3: Extended Part 1 is kind of a black sheep when it comes to that: I add no new levels, but change the old ones to play a lot better, with a few new added extras, like secrets, traps, trapped secrets or even a slightly extended ending.
Part 2 however, will include new levels, as soon as it is available.
Overall, I consider this mod to be a sort of Unofficial Patch to the main game.
Contents:
- The main campaign and the Jewel of the Nile DLC have been merged into one long campaign. This merged campaign is called as "New Game" in the menu (because that makes perfect sense, really). The original campaigns are removed.
- Beheaded Firecrackers and Bombers return. Zorgs also return, replacing the Cloned Soldiers during the 3 levels taking place in the ruins. In "Last Man on Earth" and "Silent Riddler", Zorgs appear alongside the Cloned Soldiers. Gnaar Males also get mixed in. Among other things
- There are Netricsa entries for these enemies, and for the Scrapjack Boss as well, courtesy of the upgrades I made for the URP. There are also two new campaign specific Netricsa messages.
- New secrets and trapped items placed on some levels. Some older lame secrets have been booby trapped as well.
- A slight change to the end game cutscene to emphasize a better continuity with SSHD. (Wait a little after the credits!)
- Added a few physics enabled barrels (mostly near exploding barrels because it looks cool) and flags.
- Added Netricsa Analyzing effect just for show (not a real one). Only works if you play the campaign from the beginning to the end.
- A big surprise at the end.
- Many other smaller things here and there.
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Solais has the right idea to steal, so that none of your business and it has to be the original author and not scam and an idea of what he creates as you invent, because you steal other people ideas >:(
You have no permission to post my work on moddb, not to mention, using my own name. Remove this mod and Serious Sam HD Extended or there will be repercussions.
Moddb profiles for these mods were planned by me and will be made appropriately when the time comes.
(buried)
Not your game to begin with, ******.
Not his game, but his mod for sure.