SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.


SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.

Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

Discord.gg

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Hello! 0.67 is finally released in Stable version and I hope you you'll enjoy it.
Full changelog from 0.66 Stable to this release below.

I would also like to have a breif moment to talk about this release and the future of this mod.

0.67 AND WHY SO MANY BETAS
From 0.66 I've achieved many new features we all wanted:
- Shield
- Medical System
- Quick Reload
- Restrained can be pushed on floor
- SP custom skin support
- Many other little things aren't listed here but I hope you will notice while playing or reading the Changelog.

One thing I really thought it was necessary was an AI overhaul. AI in Swat4 sucks and is good at the same time. It's a really big and awkward monkey that keeps on flippin.
AI in all his aspect has been reviewed , fixed , tested to a point that it might not be smart but at least can do basic things right. Believe me , it's a great achievement.
Many of you will surely found flows in suspects and swat AI behaviors , I do too , but the most important thing was to make a base for further developments.AI adjusting , needed many tests in the wild, and so that's why I released many Betas.

WHAT'S AFTER 0.67?
My life will change in few months. I'll became father this summer so time for me will be a luxury.Following this , after Stable release , I'll restrict even more this very Discord to be just little more than "Need help/bug report" thing until further notice.I really hope you'll understand and catch the opportunity to create a non-mod related Discord that will greatly help the community grow and better organize.


For 0.68 I really want to explore few more things like Battering Rams and Night Vision devices ( IR lasers and VIP lights ) but I don't know what future will bring so don't expect much.
In any case, after those two things, my time on Swat 4 development will come to an end. I have other projects in mind probably around UE and possibly in the VR area or maybe just touching grass... who knows....

#### V0.67 Stable ####
WEAPONS: 
			 - Remingtom M870 Tactical
			 - M16A2 with Surefire M500 weaponlight
GEAR:
             - PASGT + Goggles and chinstraps to many helmets ( thx to TargetAquired )
			 - reworked Kevlar Armor(No Sleeves) now support full skins and nametags ( thx to TargetAquired )
GAMEPLAY:
			- The Shield: combined pistols (or taser) with a Level3A rated tactical shield. 
			            
						Can be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ).
						
						
			- Medical System: bandages that can heal the limping player or AI Officer.
			            - single bandage 
						- Medic Kit with 5 bendages
						
						Press K (default key) to equip and Left Mouse buttun to use while near a wounded officer.</code><code>						
            - Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it.
			
			- Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect)
            - Blasted Doors with shotgun have now chance to be opened immediatly after the shot			
			- Restrained On Floor: 
			            - after reporting you can put anyone to floor by simply interacting again with the restrained.
            - First Responders Campaign mode : 
			            - no unlocks 
						- only FR weapons
						- no optiwand   :P
			- Damage values reworked for penetrating ammos. 			
			- Medical System: 
			            - healing gives 100% health
						- added "HEAL ME" AI command
						- new HEAL voice command lines ( i.e. "Gold , heal me" will result in AI heal you ) 
						
             - "CHECK CORNER" command 
			            - AI can move to corners and check whats behind that
						- command trigger on mirror points
						
             - WeaponBob activated 
			            - player's camera is moving during walk to give a more dynamic feeling
						
			 - restored Optiwand "under-door" capability 
			 - revised player speed 
			 - Fallen door chance after a blast or a breach is depending on door material		
GUI:
	         - Added selectable Custom Skins for Single Player mode.			 
AI: 
			 - fixed istances of AI shooting from impossible rotations
			 - minimum time to shoot is now respected
             - fixed many deadlocks in suspect AI actions that were making them idle for no reason
			 - Hostages can possibly comply by just seeing the officers.
			 - Minimum Time to Shoot reduced for Low/Medium Skill Suspects
			 - reworked Hearing Sensor for Suspects/Officers
			 - reworked Flee/Flush/Regroup/Escape actions to avoid bad behaviors on "attack while moving".
			 - reworked InvestigateAction to not make suspect standing without tasks.
SOUNDS:
			 - various replaced sounds effects  ( thx to Crusoe )
FIXED:      
			 - Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection
             - fixed some wierd animation behaviors when "Restrained On Floor".
			 - Weapon image not loading on Loadout GUI on some campaign conditions
			 - improved animation manager

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SEF FirstResponders v0.67 Beta 3!

SEF FirstResponders v0.67 Beta 3!

News 10 comments

New 0.67 Beta 3 is out! Go check the files section!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

News 6 comments

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF First Responders v0.66 Stable release on Friday 28th!

SEF First Responders v0.66 Stable release on Friday 28th!

News 1 comment

Stable Release is almost here! Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

SEF First Responders v0.66 arriving this Friday!

SEF First Responders v0.66 arriving this Friday!

News 2 comments

SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!

Add file RSS Files
SEF First Responders 067 Patch 1 Full

SEF First Responders 067 Patch 1 Full

Full Version 18 comments

SEF: First Responders 0.67 Stable Patch 1 Contains 0.67 Stable with Patch 1 applied.

SEF First Responders 067 Patch 1 - PATCH ONLY

SEF First Responders 067 Patch 1 - PATCH ONLY

Patch

SEF: First Responders 0.67 Stable Patch 1 INSTALLATION FOR EXPERT USERS ONLY!

SEF FR Sara Tweaks

SEF FR Sara Tweaks

Patch

This simple patch is for SWAT 4: (EF) First Responders v0.66 and it seeks to improve it a bit. Nothing too complex. Mostly to do with AI, equipment and...

SEF First Responders v0.67 Stable

SEF First Responders v0.67 Stable

Full Version 23 comments

SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF FirstResponders v0.67 Beta 3

SEF FirstResponders v0.67 Beta 3

Full Version 16 comments

# SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF First Responders v0.67 Beta 2

SEF First Responders v0.67 Beta 2

Full Version 18 comments

SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...

Post comment Comments  (120 - 130 of 139)
Guest
Guest - - 698,127 comments

Hello, I've spent most of my night playing your mod and I really like it, I can't wait to see what it is like when there are more weapons added. Thanks for making it. Feels like a big improvement over the base mod.

One question though, is there anyway to make the enemy AI more accurate? Or anyway to tone down the accuracy of friendly AI? I have noticed that often when I send my friendlies to clear a room and they will just go in and one tap all the enemies. I have lost maybe 1 or 2 officers in my whole session tonight.

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beppe_goodoldrebel Creator
beppe_goodoldrebel - - 31 comments

Code from SEF 7.1 set a 2 sec delay between the moment the AI is set as a threat and when they will actually shoot.
It's done to adjust MP for ping issues.
In SP you dont have this problem.

That's probably why it's easier.

In 0.65 Ai will be just more aggressive , i think that's enough.

Reply Good karma+1 vote
Guest
Guest - - 698,127 comments

Bug Report:
When you lean with Q/E and shoot with the "G36k with Eotech", the holosights reticle does not align with where you actually shoot.
I have not tested if this with other weapons.

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beppe_goodoldrebel Creator
beppe_goodoldrebel - - 31 comments

yes it's a "bug" from vanilla game , there is a little yaw movement that invalidates the "zero".

I want to review the lean system in future iterations and fix this too.

Reply Good karma+1 vote
Guest
Guest - - 698,127 comments

I have a bug, when i go to "new equipment" it shows any gun but when i go to equipment there is not new gun ._. any solution?

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beppe_goodoldrebel Creator
beppe_goodoldrebel - - 31 comments

i've yet to have a final look at "unlocked equipment" in campaign.
GUI is not "synced" with weapons unlocked for real.

I'll fix that in the future.

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Elpiolo32445
Elpiolo32445 - - 1 comments

same

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Guest
Guest - - 698,127 comments

Probably the best mod for Swat 4 TSS currently out there.
Really impressive features for such and old game.

Just some stuff i have recoqnised so far:
-Enemy AI is a little bit poor and easy to handle(alot easier than orginal SEF).
-Friendly AI is more OP.

Some requests to make it even better:
-Remove penalty for tripping alarms/bombs(if you play without optiwand this would be nice).
-Benelli M4 with Eotech is probably one of the best shotgun moments in a game for me. I would love the Nova with Eotech or red dot as well.
-Remington 870 with a stock would also be a really nice addition.
-Fix AI according to above for a more challenging gameplay.

Other then that amazing work with the mod!

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beppe_goodoldrebel Creator
beppe_goodoldrebel - - 31 comments

in 0.65 optiwand will no longer be able to mirror under the door , so no more trap penalty.

AI is probably easier to handle cause of the new 2 seconds delay before shooting included by eezstreet in SEF 7.1.
That makes easier SP but in MP is good enough.

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KingLich31
KingLich31 - - 89 comments

why would you not make that an option

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SwatEnjoyer
SwatEnjoyer - - 4 comments

Isnt the entire point of brining an optiwand to mirror under doors?

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