SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.


SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.

Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

Discord.gg

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hello! 0.67 is finally released in Stable version and I hope you you'll enjoy it.
Full changelog from 0.66 Stable to this release below.

I would also like to have a breif moment to talk about this release and the future of this mod.

0.67 AND WHY SO MANY BETAS
From 0.66 I've achieved many new features we all wanted:
- Shield
- Medical System
- Quick Reload
- Restrained can be pushed on floor
- SP custom skin support
- Many other little things aren't listed here but I hope you will notice while playing or reading the Changelog.

One thing I really thought it was necessary was an AI overhaul. AI in Swat4 sucks and is good at the same time. It's a really big and awkward monkey that keeps on flippin.
AI in all his aspect has been reviewed , fixed , tested to a point that it might not be smart but at least can do basic things right. Believe me , it's a great achievement.
Many of you will surely found flows in suspects and swat AI behaviors , I do too , but the most important thing was to make a base for further developments.AI adjusting , needed many tests in the wild, and so that's why I released many Betas.

WHAT'S AFTER 0.67?
My life will change in few months. I'll became father this summer so time for me will be a luxury.Following this , after Stable release , I'll restrict even more this very Discord to be just little more than "Need help/bug report" thing until further notice.I really hope you'll understand and catch the opportunity to create a non-mod related Discord that will greatly help the community grow and better organize.


For 0.68 I really want to explore few more things like Battering Rams and Night Vision devices ( IR lasers and VIP lights ) but I don't know what future will bring so don't expect much.
In any case, after those two things, my time on Swat 4 development will come to an end. I have other projects in mind probably around UE and possibly in the VR area or maybe just touching grass... who knows....

#### V0.67 Stable ####
WEAPONS: 
			 - Remingtom M870 Tactical
			 - M16A2 with Surefire M500 weaponlight
GEAR:
             - PASGT + Goggles and chinstraps to many helmets ( thx to TargetAquired )
			 - reworked Kevlar Armor(No Sleeves) now support full skins and nametags ( thx to TargetAquired )
GAMEPLAY:
			- The Shield: combined pistols (or taser) with a Level3A rated tactical shield. 
			            
						Can be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ).
						
						
			- Medical System: bandages that can heal the limping player or AI Officer.
			            - single bandage 
						- Medic Kit with 5 bendages
						
						Press K (default key) to equip and Left Mouse buttun to use while near a wounded officer.</code><code>						
            - Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it.
			
			- Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect)
            - Blasted Doors with shotgun have now chance to be opened immediatly after the shot			
			- Restrained On Floor: 
			            - after reporting you can put anyone to floor by simply interacting again with the restrained.
            - First Responders Campaign mode : 
			            - no unlocks 
						- only FR weapons
						- no optiwand   :P
			- Damage values reworked for penetrating ammos. 			
			- Medical System: 
			            - healing gives 100% health
						- added "HEAL ME" AI command
						- new HEAL voice command lines ( i.e. "Gold , heal me" will result in AI heal you ) 
						
             - "CHECK CORNER" command 
			            - AI can move to corners and check whats behind that
						- command trigger on mirror points
						
             - WeaponBob activated 
			            - player's camera is moving during walk to give a more dynamic feeling
						
			 - restored Optiwand "under-door" capability 
			 - revised player speed 
			 - Fallen door chance after a blast or a breach is depending on door material		
GUI:
	         - Added selectable Custom Skins for Single Player mode.			 
AI: 
			 - fixed istances of AI shooting from impossible rotations
			 - minimum time to shoot is now respected
             - fixed many deadlocks in suspect AI actions that were making them idle for no reason
			 - Hostages can possibly comply by just seeing the officers.
			 - Minimum Time to Shoot reduced for Low/Medium Skill Suspects
			 - reworked Hearing Sensor for Suspects/Officers
			 - reworked Flee/Flush/Regroup/Escape actions to avoid bad behaviors on "attack while moving".
			 - reworked InvestigateAction to not make suspect standing without tasks.
SOUNDS:
			 - various replaced sounds effects  ( thx to Crusoe )
FIXED:      
			 - Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection
             - fixed some wierd animation behaviors when "Restrained On Floor".
			 - Weapon image not loading on Loadout GUI on some campaign conditions
			 - improved animation manager

ImmagineImmagine2Immagine3M16A2

SEF FirstResponders v0.67 Beta 3!

SEF FirstResponders v0.67 Beta 3!

News 10 comments

New 0.67 Beta 3 is out! Go check the files section!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

News 6 comments

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF First Responders v0.66 Stable release on Friday 28th!

SEF First Responders v0.66 Stable release on Friday 28th!

News 1 comment

Stable Release is almost here! Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

SEF First Responders v0.66 arriving this Friday!

SEF First Responders v0.66 arriving this Friday!

News 2 comments

SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!

Add file RSS Files
SEF First Responders 067 Patch 1 Full

SEF First Responders 067 Patch 1 Full

Full Version 18 comments

SEF: First Responders 0.67 Stable Patch 1 Contains 0.67 Stable with Patch 1 applied.

SEF First Responders 067 Patch 1 - PATCH ONLY

SEF First Responders 067 Patch 1 - PATCH ONLY

Patch

SEF: First Responders 0.67 Stable Patch 1 INSTALLATION FOR EXPERT USERS ONLY!

SEF FR Sara Tweaks

SEF FR Sara Tweaks

Patch

This simple patch is for SWAT 4: (EF) First Responders v0.66 and it seeks to improve it a bit. Nothing too complex. Mostly to do with AI, equipment and...

SEF First Responders v0.67 Stable

SEF First Responders v0.67 Stable

Full Version 23 comments

SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF FirstResponders v0.67 Beta 3

SEF FirstResponders v0.67 Beta 3

Full Version 16 comments

# SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF First Responders v0.67 Beta 2

SEF First Responders v0.67 Beta 2

Full Version 18 comments

SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...

Post comment Comments  (110 - 120 of 139)
BetterWarrior
BetterWarrior - - 136 comments

I got a bug while playing the latest version.

Access Violation caused General protection fault!

History: UAI_RunnableAction::ProcessState <- action->ProcessState ['RotateTowardActorAction SP-JewelryHeist.RotateTowardActorAction55'] <- UAI_Resource::ProcessState <- APawn::UpdateMovementAI <- ASwatPawn::TickSpecial <- ASwatAI::TickSpecial [OfficerRedOne0 - Location: (-2817.853027, -2962.207031, 472.000000)] <- AActor::Tick [Actor: 'OfficerRedOne0' Actor->bDeleteMe: FALSE] <- ASwatRagdollPawn::Tick <- TickAllActors <- ULevel::Tick [(NetMode=0)] <- TickLevel <- UGameEngine::Tick <- UpdateWorld <- MainLoop->GenerateExtraCrashInfo [(GLevel: 'myLevel' PendingLevel: '(NULL)' NetMode: 'NM_Standalone'] <- MainLoop

Reply Good karma Bad karma+1 vote
kairomind
kairomind - - 2 comments

Okay im here after playing the V0.65b2 beta
I like your overall Work and how you managed to keep the game playable even 6 years after release and overall its good and is the only way to play it these days BUT
for my taste
i realy disliking the removal of the Optiwand under door concept. Even games like Ready or not kept it in their gameplay and the missing otiwand feature makes it hard to deal with the situation behind doors. Pleas make it Optional within a setting in a ini file or different download options. i realy want it back.
Thanks for Changing the gloves back to black in this beta
I dont like hardcoded places for equipment. It removes a lot of tactical planning of the initial game like what do i do when i need a lot of wedges during one mission ? Again i would love to see that optional being able to turn that off within a ini file or even inside the game menu
Last one. I have a clipping weapon with the none lethal M870 while aming and nearclip wont work. it got better in the beta BUT its still there. I know standard weapons dont have a model but with just elit force the bug isnt there so why not using what is givin with the elite force.
With best regards Kairo

Reply Good karma Bad karma+9 votes
BetterWarrior
BetterWarrior - - 136 comments

1- To restore optiwand for AI: either replace "PlayerInterface_Command_SP.ini" with the old one from 0.61v OR remove the ; from lines 28,30,173,174,175.

2- For player: remove the ; from line 33 or "PlayerInterface_Fire.ini"
3- then go to Source\Game\SwatEquipment\Classes\Weapons
open "optiwand.uc" go to line 361 and remove the */ then recompile the files using CompileSource.bat in main folder.

Reply Good karma Bad karma+6 votes
dallasoskar
dallasoskar - - 15 comments

Many many thx u!

Reply Good karma Bad karma+1 vote
---raven708---
---raven708--- - - 54 comments

Hi there! Could you help me? I have followed all the steps you mentioned and still the Optiwand does not work for me (but it does for the AI).
Are there any additional steps that you haven't mentioned?

Reply Good karma Bad karma+1 vote
BetterWarrior
BetterWarrior - - 136 comments

Does the optiwand icon appear when you point it towards the door?
If yes you didn't do step 3 correctly.
If not you didn't do step 2 correctly.

Also make sure when you compile the files there are not errors.

Reply Good karma Bad karma+2 votes
---raven708---
---raven708--- - - 54 comments

Yes, the optiwand icon does appear under the door. But if I click nothing happens.
I have seen that with the Compile an error appears at the end and I don't know what it could be.

But I have already solved it by copying a fragment of the SwatEquipament.ini file from version 0.61 and now the optiwand works correctly. Thanks bro!

Reply Good karma Bad karma+1 vote
kairomind
kairomind - - 2 comments

That's a great information thank you

Reply Good karma Bad karma+1 vote
StalkerAnomalyPlayer
StalkerAnomalyPlayer - - 447 comments

Is the suspect AI harder or easier with this?.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,127 comments

This comment is currently awaiting admin approval, join now to view.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X