SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force.


SEF 7.0 by Eezstreet is the base mod in which my mod starts , the only possible way to play Swat 4 nowadays.
My idea is to expand the concept and explore boundaries of the visual assets and tactical gameplay.
New 3d models for weapons , equipment and environment combined with realistic sounds , weapon handling , slower pace gameplay and AI tweaks to make Swat 4 feel more "heavy" and "dangerous" than any other Swat 4 experience you had before.

Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

Discord.gg

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
RSS Articles

Hello! 0.67 is finally released in Stable version and I hope you you'll enjoy it.
Full changelog from 0.66 Stable to this release below.

I would also like to have a breif moment to talk about this release and the future of this mod.

0.67 AND WHY SO MANY BETAS
From 0.66 I've achieved many new features we all wanted:
- Shield
- Medical System
- Quick Reload
- Restrained can be pushed on floor
- SP custom skin support
- Many other little things aren't listed here but I hope you will notice while playing or reading the Changelog.

One thing I really thought it was necessary was an AI overhaul. AI in Swat4 sucks and is good at the same time. It's a really big and awkward monkey that keeps on flippin.
AI in all his aspect has been reviewed , fixed , tested to a point that it might not be smart but at least can do basic things right. Believe me , it's a great achievement.
Many of you will surely found flows in suspects and swat AI behaviors , I do too , but the most important thing was to make a base for further developments.AI adjusting , needed many tests in the wild, and so that's why I released many Betas.

WHAT'S AFTER 0.67?
My life will change in few months. I'll became father this summer so time for me will be a luxury.Following this , after Stable release , I'll restrict even more this very Discord to be just little more than "Need help/bug report" thing until further notice.I really hope you'll understand and catch the opportunity to create a non-mod related Discord that will greatly help the community grow and better organize.


For 0.68 I really want to explore few more things like Battering Rams and Night Vision devices ( IR lasers and VIP lights ) but I don't know what future will bring so don't expect much.
In any case, after those two things, my time on Swat 4 development will come to an end. I have other projects in mind probably around UE and possibly in the VR area or maybe just touching grass... who knows....

#### V0.67 Stable ####
WEAPONS: 
			 - Remingtom M870 Tactical
			 - M16A2 with Surefire M500 weaponlight
GEAR:
             - PASGT + Goggles and chinstraps to many helmets ( thx to TargetAquired )
			 - reworked Kevlar Armor(No Sleeves) now support full skins and nametags ( thx to TargetAquired )
GAMEPLAY:
			- The Shield: combined pistols (or taser) with a Level3A rated tactical shield. 
			            
						Can be equipped by AI officers and they can move in formation with it ( MOVE-TO command for example ).
						
						
			- Medical System: bandages that can heal the limping player or AI Officer.
			            - single bandage 
						- Medic Kit with 5 bendages
						
						Press K (default key) to equip and Left Mouse buttun to use while near a wounded officer.</code><code>						
            - Quick Reload: pressing Hold Command (CTRL default) + Reload permits you to quick change magazine at the cost of losing it.
			
			- Breached Door Falling: Doors can now detach from the frame after a C2 explosion (for the maximum cinematic effect)
            - Blasted Doors with shotgun have now chance to be opened immediatly after the shot			
			- Restrained On Floor: 
			            - after reporting you can put anyone to floor by simply interacting again with the restrained.
            - First Responders Campaign mode : 
			            - no unlocks 
						- only FR weapons
						- no optiwand   :P
			- Damage values reworked for penetrating ammos. 			
			- Medical System: 
			            - healing gives 100% health
						- added "HEAL ME" AI command
						- new HEAL voice command lines ( i.e. "Gold , heal me" will result in AI heal you ) 
						
             - "CHECK CORNER" command 
			            - AI can move to corners and check whats behind that
						- command trigger on mirror points
						
             - WeaponBob activated 
			            - player's camera is moving during walk to give a more dynamic feeling
						
			 - restored Optiwand "under-door" capability 
			 - revised player speed 
			 - Fallen door chance after a blast or a breach is depending on door material		
GUI:
	         - Added selectable Custom Skins for Single Player mode.			 
AI: 
			 - fixed istances of AI shooting from impossible rotations
			 - minimum time to shoot is now respected
             - fixed many deadlocks in suspect AI actions that were making them idle for no reason
			 - Hostages can possibly comply by just seeing the officers.
			 - Minimum Time to Shoot reduced for Low/Medium Skill Suspects
			 - reworked Hearing Sensor for Suspects/Officers
			 - reworked Flee/Flush/Regroup/Escape actions to avoid bad behaviors on "attack while moving".
			 - reworked InvestigateAction to not make suspect standing without tasks.
SOUNDS:
			 - various replaced sounds effects  ( thx to Crusoe )
FIXED:      
			 - Suspect Threat detection is now activated just before they start to aim to avoid delays (particularly in MP) and bad ROE detection
             - fixed some wierd animation behaviors when "Restrained On Floor".
			 - Weapon image not loading on Loadout GUI on some campaign conditions
			 - improved animation manager

ImmagineImmagine2Immagine3M16A2

SEF FirstResponders v0.67 Beta 3!

SEF FirstResponders v0.67 Beta 3!

News 10 comments

New 0.67 Beta 3 is out! Go check the files section!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF FirstResponders v0.67 Beta 1 - The Shield update!

News 6 comments

SEF FirstResponders v0.67 Beta 1 - The Shield update!

SEF First Responders v0.66 Stable release on Friday 28th!

SEF First Responders v0.66 Stable release on Friday 28th!

News 1 comment

Stable Release is almost here! Make sure to sure to join "SEF: First Responders" server on Discord for feedbacks, bug reports and coop game making!

SEF First Responders v0.66 arriving this Friday!

SEF First Responders v0.66 arriving this Friday!

News 2 comments

SEF First Responders v0.66 arriving this Friday 26th 17:00 CET+1 ! New BIG stuff coming up!

Add file RSS Files
SEF First Responders 067 Patch 1 Full

SEF First Responders 067 Patch 1 Full

Full Version 18 comments

SEF: First Responders 0.67 Stable Patch 1 Contains 0.67 Stable with Patch 1 applied.

SEF First Responders 067 Patch 1 - PATCH ONLY

SEF First Responders 067 Patch 1 - PATCH ONLY

Patch

SEF: First Responders 0.67 Stable Patch 1 INSTALLATION FOR EXPERT USERS ONLY!

SEF FR Sara Tweaks

SEF FR Sara Tweaks

Patch

This simple patch is for SWAT 4: (EF) First Responders v0.66 and it seeks to improve it a bit. Nothing too complex. Mostly to do with AI, equipment and...

SEF First Responders v0.67 Stable

SEF First Responders v0.67 Stable

Full Version 23 comments

SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF FirstResponders v0.67 Beta 3

SEF FirstResponders v0.67 Beta 3

Full Version 16 comments

# SWAT ELITE FORCE: FIRST RESPONDERS # SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite...

SEF First Responders v0.67 Beta 2

SEF First Responders v0.67 Beta 2

Full Version 18 comments

SEF First Responders is coming along with the idea of a realistic and cinematic gameplay modification of Swat Elite Force. SEF 7.0 by Eezstreet is the...

Post comment Comments  (90 - 100 of 139)
Guest
Guest - - 698,127 comments

There is a bug that does not allow you to look with the optiwand through the doors, both the player and the fellow officials

Reply Good karma Bad karma-1 votes
VinokurovAlex09
VinokurovAlex09 - - 169 comments

mohammedmeshal May 14 2021
1- To restore optiwand for AI: either replace "PlayerInterface_Command_SP.ini" with the old one from 0.61v OR remove the ; from lines 28,30,173,174,175.

2- For player: remove the ; from line 33 or "PlayerInterface_Fire.ini"
3- then go to Source\Game\SwatEquipment\Classes\Weapons
open "optiwand.uc" go to line 361 and remove the */ as well as the line above "now the optivand is removed" then recompile the files using CompileSource.bat in main folder.

Reply Good karma Bad karma+3 votes
ceschochecco
ceschochecco - - 10 comments

why was the gas mask removed? there are only antiflashbang glasses is it a bug? help please

Reply Good karma Bad karma+1 vote
VinokurovAlex09
VinokurovAlex09 - - 169 comments

This question should be asked to the mod developer.

Reply Good karma Bad karma+1 vote
xlegionz
xlegionz - - 1 comments

I followed the instructions exactly but I can't use the optiwand. I can command an AI to use the optiwand and it'll work, so I know that I did step 1 correctly.
Step 2: I deleted the ";" from ;DoorRelatedC in PlayerInterface_Fire.ini

Step 3: I went into the SEF_FR > Source.rar > Source > Game > SwatEquipment > Classes > Weapons > Optiwand.uc > Deleted line 361 "*/" and kept the "/* now the optwand cant be used to see under the door" on line 355 (I've also tried deleting both line 361 and 355) and used the CompileSource.bat after altering the Source.rar

When I approach a door with the optiwand in game the screen on the optiwand remains blue and when I click down to use it nothing happens.

I am using SEF v7.1, FirstResponders v0.66 Beta, Swat 4 Graphical Enrichment mod (Swat4GEM), and Swat 4 Reshade.

What versions of SEF and First Responders are you using to have the optiwand working?

Thanks!

Reply Good karma Bad karma+1 vote
VinokurovAlex09
VinokurovAlex09 - - 169 comments

I used FirstResponders v0.65 Stable and everything works for me

Reply Good karma Bad karma+1 vote
Jomskie
Jomskie - - 9 comments

yow i've done everything but still i can't use optiwand on doors.

Reply Good karma Bad karma+1 vote
VinokurovAlex09
VinokurovAlex09 - - 169 comments

You did something wrong or missed some point. I followed this guide and everything works for me.

Reply Good karma Bad karma+2 votes
Jomskie
Jomskie - - 9 comments

maybe, i tried copying the files from SEF and paste it on the same folder to delete the files from FR. But still not working..

Reply Good karma Bad karma+1 vote
quaraf
quaraf - - 2 comments

I found out that you need to delete */ at 361 and
/* before the section about the doors than it should work. Otherwise download the 0.61 version and use the line of code of the door(start at line 358 or something until 361)

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,127 comments

This comment is currently awaiting admin approval, join now to view.

nixondejesus
nixondejesus - - 4 comments

hello friend please can you add later the ak models of the BT LA mod

Reply Good karma Bad karma+1 vote
Rhadkor
Rhadkor - - 13 comments

TOC voice commands don't work for me.

Reply Good karma Bad karma+1 vote
ZephyrCS
ZephyrCS - - 27 comments

When doing co-op career, the non host player's camera doesn't attach to there player model for about 30 seconds at the beginning of the game. This tends to happen 80% of the time. The non host player can move his/her character during the 30 seconds. Another issue on co-op career is, the non host player will get a blank error message whenever a vote restart goes through causing them to have to restart their game.

Reply Good karma Bad karma+1 vote
Guest
Guest - - 698,127 comments

No servers shown... :(
Which plugin have to download?

Reply Good karma Bad karma+1 vote
someonethatdied
someonethatdied - - 124 comments

Whats the use of optiwands anymore? Also is there a way to get this to work with HugeOFficerVariety

Reply Good karma Bad karma+3 votes
WackyModder[84]
WackyModder[84] - - 406 comments

Does this work with Elite Force 7.1? Or does it have to be updated?

Reply Good karma Bad karma+1 vote
beppe_goodoldrebel Creator
beppe_goodoldrebel - - 31 comments

you dont need SEF to make it works.
It can be launched as a separate mod.
SEF 7.0 is actually "inside" the installation.

Reply Good karma+2 votes
ceschochecco
ceschochecco - - 10 comments

why was the gas mask removed? there are only antiflashbang glasses is it a bug?

Reply Good karma Bad karma+1 vote
WackyModder[84]
WackyModder[84] - - 406 comments

Ah, I understand now.
Will this mod ever be updated to accommodate 7.1's Changes and Bugfixes in the future, by any chance?

Reply Good karma Bad karma+3 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X