Changes the gameplay, features and aesthetics of Steel Division 2 to as closely mimic the real battles fought on the Eastern Front during World War II.
Changes:
Gameplay:
1. 2x Availability for units in skirmish, phase length & game length increased to compensate
2. Damage & Suppression has been completely overhauled to mimic how it would actually be in real combat
3. Campaign unit availability has been increased to 2x to represent the actual size of the battles. (Battles and Autoresolve have also been balanced for this)
4. Sounds for weapons have been overhauled to use actual gun shots shot from the weapons in game.
5. Made all destroyed units & buildings stay on the battlefield indefinitely
6. Campaign & AI Overhauls
7. Extensive Economy reworks
(And many other smaller changes).
PLEASE let me know any bugs & issues you find with the mod and I'll fix it ASAP!
1. Movement changes: Units now have increased movement range due to increased max AP: 3 -> 4 (4 -> 5 for recon). This allows for more maneuverability for units but units still only recover 3 AP per turn!
2. Entrench & Deploy AA Changes: Entrenching and Deploying AA now takes 4 AP, also AA deploy takes a turn to complete just like entrenchment, so be careful when/where you choose to deploy!
Along with this, AA Deploy effectiveness has now been nerfed significantly, making using planes for air superiority more viable. (See here)
3. Bombardment nerf: Units that can bombard (with the exception of airplanes) now take 4 AP to bombard, which effectively makes a battery only able to bombard a target once every 2 turns.
4. Strength value rework: Strength value now works very differently, it now relies heavily on veterancy for strength calculations.
This also works to help balance auto resolve!
5. Battle experience (WIP): Battle experience is a new mechanic introduced in this mod! Now in battle, if a unit gains a certain amount of kills (depending on the destroyed unit's combat power) it will eventually gain experience levels, to simulate the soldiers getting more experienced over the course of battles. Currently it does not carry across into the campaign map (WIP) It is being worked on.
Overview on the features & changes of Ultimate Immersion Overhaul mod for Steel Division 2. Only covering the about half of the changes and new additions...
HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod 2. Enable the mod in game 3. Have fun! :)
Same as the normal file, except it uses 2x unit sizes for Army General HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod...
Same as the normal file, except it uses vanilla unit sizes for Army General HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod...
HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod 2. Enable the mod in game 3. Have fun! :)
Same as the normal file, except it uses vanilla unit sizes for Army General HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod...
HOW TO INSTALL: 1.EXTRACT .rar file into Users\*YOURusername*\Saved Games\EugenSystems\SteelDivision2\mod 2. Enable the mod in game 3. Have fun! :)
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will you update this anytime soon ?
anyone have the source files? even though this mod is dead, it has a huge number of developments that I really liked, and I would like to use them in my mod (not for publication)
I cant figure out how to install
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Thank You for this Mod.
Hi Acornester,
Could I get the source files of the mod so I can add my custom additions?
Would appreciate that a lot! :)
Br,
Dondevon
It is possible to get the source files ?
To incorporate self maked mods - as actual it is not possible to use this superb mod with any other (selfmade) mod, as it is every time a mod conflict.
anyway -> excellent work
Unfortunately you cannot, but if you want you could make a Moddb account and respond to this comment and I'll see if I can direct message you a download link to the source content for the version you wish :)
The mod sound interest does it require DLC ?
No DLC is required :)
Awesome, Do i need to create new deck or will it effect deck use in vanila :)
New decks are required :), though you only need to create them once, since updates don't delete old decks.