------------------------------------------------since After adding the Scissor seven meets killer seven script in the v1.5 version, the function of flying over the eaves and walls will be adjusted as follows,notes v1.7 add big map and v1.7 change climb walls to use left-ctrl + w------------------------------------ ---------------------------------------
------------------------------------------------since After adding the Scissor seven meets killer seven script in the v1.5 version, the function of flying over the eaves and walls will be adjusted as follows,notes v1.7 add big map and v1.7 change climb walls to use left-ctrl + w------------------------------------ ---------------------------------------
Scissor seven meets killer seven pure version description
1. The animation of the broken and reorganized magic knife thousand blades.
2. The left-ctrl+space on the left is light work. By repeatedly pressing the attack or the ctrl space on the left in the parabola descent stage, you can keep the light work. The usage is similar to multi-segment jumping. One key press itself is equivalent to a large jump. When the motion parabola is in the falling state Continue to press the ctrl space on the left or press the attack key (inspired by the flying dagger similar to the meteor butterfly sword) at the same time, it will reset the falling stage of the parabolic movement to the rising stage, achieving a light work effect similar to multi-step jumping, but the subsequent key behavior of maintaining movement has It is probabilistic, so if you want to trigger it multiple times and fly higher and longer, you need to press the button quickly and repeatedly.
3. Operation instructions for flying over the eaves and walls: Press left-ctrl+ w to run, close to the wall, don't press the left and right buttons of the mouse to attack and defend, go up to the wall and run over the walls, attacking and defending after going to the wall will only probabilistically cause the eaves and walls to stop falling or stop pressing w Or being attacked will also cause the eaves and walls to stop falling. Add a rebound to the eaves to increase the possibility of jumping over more eaves structures (note that when the eaves walking conditions are close to the wall, do not click the attack and defense buttons, you can properly attack and defense after you are on the wall, but there is a risk of falling. Go to the wall. A run-up is required, but the ctrl-accelerated run can eliminate the run-up state) When you cross the eaves, you will perform a 270-degree arc jump, press the attack or defense button in the final 90-degree fall stage, you can quickly spin before falling, and adjust the landing with the momentum point.