Tiny mod that changes starting conditions of most scenarios, cargo ship spawn rates and refining efficiency, making everything less readily available, thus encourages creative solutions to existing problems and make full use of features already implementer in Space Engineers. This is a work in progress and feedback is much appreciated

Add file Report Scarcity mod update 3
Filename
Scarcity0.14.exe
Category
Full Version
Uploader
bart87
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174.7kb (178,895 bytes)
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1,164 (1 today)
MD5 Hash
257b759b66bce2c9eef277e0c5c114de
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Description

Previous version was apparently braking the game. This version is primarily a compatibility update for version 1.035, but small changes were made for balance.

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Scarcity mod update 3
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cronoseprime
cronoseprime

They just added broadcast range to beacons. It only goes up to 1000m and for this mod I think it should be extended a little bit. I couldn't find the setting in the CubeBlocks file.

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cronoseprime
cronoseprime

I don't think it actually does anything yet.

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Guest
Guest

the mod did break the game in the last version... if you were to place a drill on a ship you crash and if someone else did it and you werent looking then the drill is invisible

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cronoseprime
cronoseprime

You can take the settings that were changed in these files and put them in the updated ones.

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