This mod, having been in development since release aims to bring back the epic feel and look of its predecessor- Forged Alliance. By scaling down most units and tweaking others, the overall look becomes much more impressive and realistic. Its not a walk down the street to the enemy's base anymore, but a marathon. This mod also brings back the drain-system of economy that Forged Alliance had to make the game much more strategic and fun.
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Update 1.0 | Locked | |
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Mar 17 2011 Anchor | ||
UPDATE V1.0 [16/MAR/11] A new UI widgit is created on the start of a game, this shows you your real net income/losses due to your units constructions, this can disabled and re-enabled with the X key All -0 / -0 cost values have been fixed using another clever workaround, the only unfixable issue is that it shows the values of negative, but hey- you do have values! In addition to this, the AI has been tweaked further to support the updated economy and shouldn't stall much with their own resources. The projectile scaling code has been further tweaked, thanks to GPG user Mithy which also nicely fixes several issues with the core games projectile and effect scaling. The F1 key no longer crashes the game - Thanks to modding friend LiveOrDie or Overrated for helping me find what was causing it. All Mass Extractors have had their mass income doubled since the rate of income is too slow for the drain based economy. - Some preliminary exponential growth code has been added, though will hopefully be functional in later releases Currently the UEF bomber now has a prototype carpet bomb functionality, the feature will be worked on for the rest of the bombers as a spiffy new feature. DownloadModdb.com |
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