Purpose of the SAS mod is to give a completely new look at SWAT 4 fixing, where possible, the main game bugs and introducing new features. The SAS mod improves SWAT 4 gameplay looking at weapons, equipments and tactics of the real 22nd SAS Regiment.

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Before the gameplay video which will arrive soon, here there is a list of the main changes made in the SAS Mod.

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The beta testing of the SAS Mod is at the ending phase, almost all aspects of the mod have been improved during these days and new features have been added too.
Therefore i decided do a list of the main changes and of the new things added, let's start with:

WEAPONS
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- SMGs:

MP5sd (new 3d model with silencer as part of the body)
MP5 Kurtz (loud and suppressed version)

- Assault Rifles:

G33 (normal and scoped 6x version)
M16A1

- Shotguns:

Remington 870

- Handguns:

Browning HP (loud and suppressed version)
Sig Sauer p226 (loud and suppressed version)

- Grenade Launcher:

Arwen 37 (with custom ammo for Flash/Cs/Sting/Baton)

All other weapons have been improved (reskinned and new sounds)


GAMEPLAY
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- AI MODIFICATIONS:

1. The suspects AI has been improved, now they are more reactive to any noise (running, gunfire, grenades, c2) and will be more aggressive, shooting when you open a door of a room where they are in, if you try to engage them directly they will crouch/take cover more often and if alerted they will run more than before searching for the best covering position.
Inside a building you can expect now to have multiple suspects running towards you alerted after just 1 bullet fired from your weapon or after a flashbang/c2, in most cases you won't have the suspects stucked at their spawn point, waiting the team assaulting the room where they are in because they will walk/patrol a lot now.
So if you choose a dynamic approach for a mission, expect that the suspects can come from every direction after you made loud noise.

2. Edited the aiming skills depending on the suspects type, you will see clearly that gangsters are less good with weapons than the organized terrorists.

3. Fixed the annoying bug of the instant-aim-kill from the suspects.

4. The AI will try to kill the hostages more often if threatened.

5. Many more changes applied to make the AI the most realistic/aggressive possible.

- GENERAL GAMEPLAY:

1. Increased the movement speed of the officers for faster clearing.

2. Tweaked the weapons handling for more accuracy when rushing into a room.

3. Removed the unrealistic and unfair advantage of the suspects when shooting with their weapons (before there was a 2x bonus of damage, now it is 1x so the bullets will cause their real damage to the officers, in other words if a suspect hits you with a pistol and jhp ammo in the chest you won't die if you wear the body armor)

4. Tweaked the lethality of your weapons, an headshot or 2 well fired bullets now will be enough to take down even the most fanatic terrorist.

5. Added the possibility to check if a door is locked without opening it by pressing a button.

6. Cutted at half the distance to open/close the doors so you can't do that in the unrealistic way which the game allowed in the original TSS, same thing for collecting evidences.

7. Now you have 3 wedges per slot.

8. Increased the noise made when you open a door, if a suspect is inside the room and near the door now he will be alerted and in most cases he will start shooting at it or taking cover.

9. Decreased the bomb timer in DoA and Hotel maps -> DoA from 14 to 9,3 minutes ; Hotel from 9 to 5,4minutes

10. New crosshair, it's white and different in shape.

11. New sound for the flashbang explosion.

12. Retextured handcuffs, they are black now.

13. New vCommands for Door Locked/Unlocked and X-Ray Spotted, added new voices also for the "Clear" and "With You" commands.

14. The "Clear" command is now the default one in Responses sections instead of "Roger"

15. Switch back to primary weapons after deploying any tacaid.

- HEAD PROTECTIONS:

1. Removed the standard gasmask.

2. Added 4 new head protections for officers: Balaclava, Googles, S10 Gasmask, S10 Gasmask + Kevlar Helmet

3. Added the GP5 Gasmask used only by the suspects.

- MISCELLANEOUS:

1. New loading screens with SAS images

2. Revised the scoring system:

2a: No more penalties for "unauthorized kills"
2b: Increased the penalty for killing civilians
2c: Collecting evidences is NO MORE mandatory to complete the mission, it will ends when all people are cuffed and all tocs reported.

3. Fixed the widescreen bug, now you can use every resolution, even 1920*1080 without having blank boxes or missing text.

4. Custom skins coming with the mod, Red/Blue Team and SAS Mod Skin.

JoKeLLeR & Franciswat
Mod Developers

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