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Sanity’s Requiem Story
Cole Thomas story is a tale of sin and redemption. After returning home to his estranged wife in the mid 1950’s his world was twisted into a nightmarish vision of what it once was. He must now battle his way through horrific creatures that have been created from the various people he once called his friends and neighbors.
No HUD. Fear (health) is represented with a series of visual and audio clues that include the following, a heartbeat that increases in frequency and volume, blurred vision, double vision, tunnel vision, shaky hands, and a few other things are planned.
Sanity’s Requiem is almost entirely black and white with the exception of blood.
Active smoke system uses the mouse scroll wheel to inhale and exhale on your cigarette to actively calm your character (heal).
Sanity’s Requiem is a mostly melee oriented first person shooter.
To heal yourself you must use the active smoke system to calm those jittery nerves.
Our level designers have just started to work in the Unreal 3 editor. We have uploaded some screen shots of the new levels. They are still a little barren as they currently lack scripting and models for the most part.
We will be having another big update in a week or so after GDC. More screen shots to come. In the next day or two we should have some screen shots of our character models, and statics.
We are still in need of a little help. If you are interested in programming, modeling, animating or texturing check out our website and the recruitment page. We are in desperate need of texture artists.
Please head to our website and sign up for the forums, and check out the recruitment page.
Sanity's Requiem is currently looking for help. If your interested please check us out.
Hey all we have recently switched to Unreal 3 and pushed back the release date to late April 2008.
This is the first general update. We will have a bunch of new screen shots of levels, models, concept art and many of the other things we are working on.
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