We realize that it currently is a little confusion about what versions for what engines we are working on. That is for sure logical, as we are working on 2-3 versions currently. The fact that we not are working on an exact number(like 2 OR 3) does not make it easier:)
Our main concern theese days is Sands-of-War2. It is not going to be just a conversion of SoW1, but rather a whole new game with some of the same theme and setting. SoW1 was mostly a simple run-and-gun game with some quick action.
For SoW2 we are settling for a more complex and unique experience. We can not reveal much yet, except that describing the new gameplay and features already takes up 28 pages.
We have however not forgotten SoW1 completely and still working on that one from time to time. In a few weeks we will release SoW 1.51, which will fix most of the bugs in 1.5. The primary fixes will be animations and maps.
New concept art
This are some sniper concepts for SoW2. The first two are for AIM and the last for CoDe.
A bigger version of the image can be found here:
It's been a while since we last had a contest here. A new one has just been opened where everybody gets the chance to write the history for Sands-of-War2.
Deadline for handing in your winner history is April the 22th!
Contest details and rules can be found here:
Be sure to use the unique chance to have influence on SoW2 history and win a position as beta tester which gives access to all internal test versions!
Reorganized Project Team
The Project Team consist of the 5 most important members of the crew. Recently two of them have decided to step down and just continue as crew members.
This has opened up for two positions which will be filled by:
- VGF, Lead Modeller. He has is the man behind most of the models in SoW and has been a good crew member for more than a year now.
- Necsus, Lead Webmaster. Necsus is the one who have kept the spirit high on the team and designed&coded the last two websites.
Welcome to you two, you are worthy additions!