This is a multiplayer project inspired by crossover fighting games such as Super Smash Bros. or Marvel VS Capcom, designed to bring these games that people love so much and give them a second life on the multiplayer front, taking the heroes and the weapons and pitting them all aside (and sometimes against) each other. When you play Samsara, you pick a hero from a classic FPS game, spawn in the battlefield with abilities and weapons from their original game, and then proceed to lay waste among all those that stand in your way in whatever iwad or levelset of your choice. Each of the heroes are strictly limited to their own weapons, so you won't have a nonsensical random mash-up of people wielding weapons just not suited for them.

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Report RSS 0.31 Preview - Clientsided Blood/Gore
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Description

(Thanks to Medicris for acting as my second camera)
(Music is "Midnight Carnival (Crimson Death Ne?)" by S.S.H. and "Waffle Jam" by Big Lion Music)

So ever since getting the Kotaku and GameFront articles, I've been receiving a lot of requests for compatibility with Brutal Doom.
When Ketchup came out, one of the very first things people did with it is modify it to work with Samsara.

I think it's quite clear that people have a taste for bloodshed.
But Samsara isn't about blood and gore! It's about taking the classics and enjoying them, having a fun time with the days of old!
And, of course, there's the people who just don't like the extraneous blood and gore--the sprites show enough of a splatter, anything more is just completely needless.
Even Sgt. Mark, the Brutal Doomguy himself, has complained about the divide between people who want "more gore" and "less gore". What side do you lean on?

Why not both?