This article was written to spread all my anger about the games and to criticize the game developers, the mod makers and everyone else.
It’s divided in topics, but you’d better start from the beginning (I love this phrase ;)). Good reading! Don’t forget to comment later!
I still remember the first “big” game I played for PC: Doom. At that time, PC games weren’t so popular, but Doom was a successful game. I guess everyone played it a lot, and liked it as it was. There were some modifications, but they couldn’t reach everyone because the Internet wasn’t so common.
After Doom, many games had come. Every release was marked by something new, enhancements and better graphics. The games were different from each other, but all were good.
The main things that marked the “game evolution” were the graphics, the playability (giving much freedom to the players) and the gameplay, usually bringing something totally new. Yeah, the damn creativity was there.
And then, each new game brought more and more innovation… when suddenly the modding came up. It was so hard to modify the games, but people did it anyway…
Today, what we have? Games coming with own editors, with a clear code… should we say “games that exist to be edited”? Yes. But… what changed in the games? The “fun factor”, really. I could play games such as Warcraft 2, Diablo, even Quake 1 for months… sometimes 1 or 2 years, having a lot of fun.
What can I say about UT2003 or U2? Nah. It gets boring after a week. Ok ok, a month it’s still acceptable. But we all know those games have big mod promises. So, do you agree we’re buying a game to play its mods??? That’s the truth, sadly.
I wonder how the future games will be. I guess they’ll come without any maps, models or even gametypes – Just the engine and an easy editor. Maybe they’ll include one or two things as example, so we’ll be able to mod them. Yes, I’m nearly sure that’s going to happen.
If you stop to think a little bit… link the “boring games factor” to the “editable games factor”, and what you’ve got? We’re doing their job. Sadly, we’re just finishing what they were supposed to do: make a game enjoyable.
I’m not against modding, but we’ve to take care with this things… otherwise the future will be like I said.
It’s the best example I have in mind. They said the game would be much bigger than it’s, the game would run differently according to your decisions in-game, it would have 3 classes (each with its own stats and story)… but what did they do? They didn’t finish the game. They thought “hey, we can earn money today instead of in the next week… lest release it as it is! Someone will finish the game for us *for free* :D”. And then, the game came out, with tons of bugs, we all know.
Even the UT2003 had a lot of bugs. I think it’s the first time I saw a Demo that had a patch. Why? Because they didn’t finish their work. How many patches UT2003 had since it was released? I think it’s 4, and more are coming. Have you ever paid attention on how much bug fixes the patches have? Tons of it. Here we can see that something is tremendously wrong.
… really. Let’s see an example to check this.
Do you play UT2003? Ok… what are the differences between UT2003 and UT? It has better graphics (but needs a super computer), real physics simulation (doesn’t change anything in the gameplay), the adrenaline thing (could be easily coded to UT)… I guess the biggest difference is that it had a “2003” added to its title.
So, why people bought it? Because of the possibilities. I’m sure it’ll have lots of mods in some months, but are we doing the right thing? No way!
That’s a good point. If we want to modify something, probably that’s because we aren’t satisfied with what we have. Observing the huge number of mods for games like HL and UT, we can see that almost no one is satisfied.
Ok, there’s another decisive thing before start modding. I hate discussing about it, but it’s true. People like being at the spotlight. Most people would like to appear in the television just to “be popular”. Moreover, that’s the reason that people love being photographed.
Returning to the mod content… people like being famous, at least they try to be famous. I really can’t accept someone doing a mod to be famous, but it’s so common today that I even can’t judge everyone.
I usually say I hate Half-Life, and people used to ask me why. The answer is CS. It’s so stupid that a mod becomes so popular… and if you compare CS to many other similar mods around, you’ll see what I’m talking about. CS is a crap. I wonder how it became so popular in the whole world…
Would you play a game just because everyone plays it? It looks like that’s what happened. That’s the reason many people presented me when I asked them “why CS?”, instead of other Mods. Everyone here knows that’s I’m the “UT whore”, so I’ll compare CS with a mod called Infiltration.
I don’t know what makes a Mod popular, and I don’t know why a mod such as Infiltration isn’t popular. If a low-level mod as CS is played in the whole world, Infiltration should be played in our galaxy.
If you like CS, consider stop playing it for a while, and go get other mods for any games. I’m sure you’ll find a lot of much better mods. Don’t click the “modDB TopSites” to search for them… no way. Check a review site you have a link to, or search for some mod news in the modDB news archive.
I have in mind a solution for the crap-gaming. Instead of playing UT2003, play UT. Instead of Quake 3 or HL, play Quake 2 or 1. Don’t mind with useless things such as graphics. Remember: What makes the difference is the “fun factor”.
Modify the old games. You may not become a pop star, but you be honoring the old games, which made us have fun during a big period of our lives. They’re worth it.
If you’re trying to become a pop star, or if you’d like to finish their jobs (you know what I’m talking about), ok. It’s up to you, but keep in mind what kind of games you’ll be playing in the future. It’ll be all your fault.