A minor mod. Buffs existing units, adds some new ones, and changes the tech tree.

Post news Report RSS Detailed Unit Changes from Brood War

A list of detailed changes from BW -> SotEF. Covers unit stat changes only.

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General

  • Upgrades available to the 5th level
    - Upgrade cost and time increments maintain
  • High ground advantage works similar to SC II
    - Attackers on the high ground will not be revealed unless an air unit or a unit on the high ground spots
  • Peons resource collection rate decreased from 8/trip to 5/trip
    - Time to gather minerals decreased
  • Modified Unit Types
    - Small => Light
    - Medium/Large => Armored
    - Normal Attacks do 100% to all unit types
    - Concussive Attacks do 100% to light, 50% to armored
    - Explosive Attacks do 50% to light, 100% to armored
    - NEW: Psionic Attacks do 100% to all unit types (Ignores armor)
    - Plasma shields now take reduced damage depending on the attack type
  • Reworked most hotkeys for easier access on the keyboard

Terran

  • SCV
    - Health decreased from 60 to 45
    - Training time increased from 12.5s to 14s
    - Supply cost decreased from 1 to 0.5
    - Fusion Cutter damage upgradable with Infantry weapons
    - 5 +1 with each upgrade
  • Marine
    - Health increased from 40 to 55
    - Training time increased from 15s to 22s
    - Gauss Rifle range increased from 4 to 4.5
  • Firebat
    - Health increased from 50 to 80
    - Unit cost increased from 50m 25g to 75m 25g
    - Training time increased from 15s to 35s
    - Supply cost increased from 1 to 2
    - Flame Thrower damage increased from 8 +1 to 16 +2
    - Cooldown increased from 22 to 24
    - Splash radius increased from 15/20/25 to 20/25/30
  • Medic
    - Name changed to Medicpod
    - Ground unit that can "fly" over cliffs and other obstructions
    - Health increased from 60 to 75
    - Unit cost increased from 50m 25g to 100m 50g
    - Training time increased from 18.75s to 30s
    - Takes up 4 slots in a transport
    - Can carry 2 slots
  • Ghost
    - Health increased from 45 to 100
    - Unit cost increased from 25m 75g to 75m 50g
    - Training time decreased from 31.25s to 30s
    - Starting sight range increased from 9 to 11
    - Ocular Implants upgrade removed
    - C-10 Canister Rifle name changed to C-20 Canister Rifle
    - Damage increased from 10 +1 to 12 +1
    - Cooldown decreased from 22 to 20
  • Vulture
    - Health increased from 80 to 100
    - Base armor increased from 0 to 1
    - Unit cost increased from 75m to 120m
    - Training time increased from 18.75s to 25s
    - Fragmentation Grenade damage increased from 20 +2 to 24 +2
    - Range increased from 5 to 6
    - Ion Thrusters upgrade removed
  • Spider Mine
    - Armor upgradable with Vehicle Plating
    - Sight range and Target Acquisition range increased from 3 to 4
    - Damage decreased from 125 to 85 +15
    - Weapon upgradable with Vehicle Weapons
    - Can target air units
  • Siege Tank
    - Health increased from 150 to 160
    - Unit cost changed from 150m 100g to 125m 125g
    - Training time increased from 31.25s to 35s
  • Siege Tank - Siege Mode
    - Stat changes to Tank mode Siege Tank carries over
    - Base armor increased from 1 to 2
    - Arclite Shock Cannon Cooldown decreased from 75 to 72
    - Minimun range increased from 2 to 3
    - Maximum range maintains at 12
  • Goliath
    - Health increased from 125 to 200
    - Base armor increased from 1 to 2
    - Unit cost increased from 100m 50g to 200m 150g
    - Training time increased from 25s to 40s
    - Twin Autocannons damage increased from 12 +1 to 20 +4
    - Hellfire Missile Pack damage increased from 20 +4 to 28 +4
    - Range increased from 5 to 6
  • Wraith
    - Health increased from 120 to 150
    - Base armor increased from 0 to 1
    - Training time increased from 37.5s to 40s
    - Burst Lasers renames to Rapidfire Laser Batteryy
    - Damage increased from 8 to 16
    - Cooldown decreased from 30 to 15
    - Does splash to ground units
    - Behaves similar to the Valkyrie's Halo Rockets
    - Splash radius set to 32/32/32
    - Air attack removed
  • Dropship
    - Control Tower requirement removed
    - Base armor increased from 1 to 2
    - Unit cost increased from 100m 100g to 150m 100g
    - Training time increased from 31.25s to 35s
  • Science Vessel
    - Science Facility requirement removed
    - Health increased from 200 to 225
    - Base armor increased from 1 to 2
    - Unit cost decreased from 100m 225g to 100m 175g
    - Training time decreased from 50s to 45s
    - Supply cost increased from 2 to 3
  • Valkyrie
    - Armory requirement removed
    - Unit cost decreased from 250m 125g to 175m 150g
    - Training tine increased from 37.5s to 50s
    - Air attack changed to N-60 Gemini Missiles
    - Damage increased from 12+1 x8 to 28 +4
    - Range increased from 5 to 6
    - Splash radius decreased from 5/50/100 to 10/15/25
    - Cooldown increased to 22
  • Battlecruiser
    - Health increased from 500 to 600
    - Training time decreased from 100s to 80s
    - ATS Laser Battery damage decreased from 25 +3 to 15 +3
    - Cooldown decreased from 30 to 12
    - Range increased from 6 to 7
    - ATA Laser Battery damage decreased from 25 +3 to 20 +2
    Cooldown decreased from 30 to 16
    Range increased from 6 to 7
  • NEW: Spectre
    - Low tier Psionic unit
    - HP: 80
    - Armor: 0
    - Cost: 50m 150g 60s 2 supply
    - Armament: C-35 Disruption Rifle
    - DMG: 7 +2 Psionic, CD=24
    - Range: 8
    - Trained at: Barracks
    - Requires: Tech Lab

Zerg

  • Drone
    - Training time increased from 12.5 to 14
    - Supply cost decreased from 1 to 0.5
    - Spines upgradable with Zerg Missile Attacks
    - 5 +1 with each upgrade
  • Zergling
    - Training time increased from 17.5s to 19s
  • Hydralisk
    - Needle Spines range increased from 4 to 5
    - Grooved Spines upgrade removed
  • Lurker
    - Health decreased from 125 to 120
    - Cost decreased from 50m 100g to 25m 75g
    - Morphing time decreased from 25s to 20s
  • Lurker Egg
    - Renamed to Hydralisk Egg
    - Health decreased from 200 to 150
    - Base armor decreased from 10 to 5
  • Mutalisk
    - Health increased from 120 to 150
    - Morphing time increased from 25s to 35s
    - Glave Wurm range increased from 3 to 4
  • Cocoon
    - Renamed to Mutalisk Cocoon
    - Health decreased from 200 to 150
    - Base armor increased from 0 to 3
  • Devourer
    - Requires only Spire
    - Health decreased from 250 to 200
    - Unit cost decreased from 150m 50g to 50m 25g
    - Morphing time decreased from 25s to 12s
    - Weapon reworked
    - Renamed from Corrosive Acid to Corrosive Venom
    - Graphics changed
    - Damage decreased from 25 +2 to 20 +2
    - Cooldown decreased from 100 to 45
    - Deals splash damage
    - Splash radius 10/20/30
  • Guardian
    - Health increased from 150 to 200
    - Unit cost increased from 50m 100g to 150m 100g
  • Scourge
    - Scourge have been removed from the game
  • Queen
    - Base armor increased from 0 to 1
    - Unit cost decreased from 100m 150g to 125m 75g
    - Training time increased from 31.25s to 35s
  • Defiler
    - Defilers have been removed from the game
  • Ultralisk
    - Cost increased from 200m 200g to 300m 250g
    - Morphing time increased from 37.5s to 45s
    - Kaiser Blades damage increased from 20 +3 to 30 +3
  • NEW: Hunterlisk
    - High tier Psionic unit
    - HP: 100
    - Armor: 0
    - Cost: 150m 50g 35s 1 supply
    - Armament: Psi-Infused Spines
    - 16 +1 Psionic, CD=20
    - Range: 5

Protoss

  • Probe
    - Training time increased from 12.5s to 14s
    - Supply Cost decreased from 1 to 0.5
    - Particle Beam upgradable with Ground Weapons
    - 5 +1 with each upgrade
  • Zealot
    - Shields/Health decreased from 80/80 to 100/50
  • Dragoon
    - Training time increased from 25s to 30s
  • High Templar
    - Training time increased from 31.25s to 35s
    - Acquires weapon
    - Psi Assault
    - Damage: 15 +1 Concussive, CD=30
    - Range: 3
  • Dark Templar
    - Shields/Health increased from 40/80 to 60/80
    - Training time increased from 31.25s to 35s
  • Archon
    - Shields/Health decreased from 350/10 to 250/10
    - Base armor increased from 0 to 1
    - Training time decreased from 12.5s to 10s
    - Psionic Shockwave damage increased from 30 +3 Normal to 40 +4 Concussive
    - Splash radius increased from 3/15/30 to 5/15/30
    - Cooldown increased from 20 to 36
  • Dark Archon
    - Dark Archons have been removed from the game
    - Dark Templar merge into a regular Archon
  • Shuttle
    - Shields/Health increased from 60/80 to 100/150
    - Training time increased from 37.5s to 40s
  • Observer
    - Shields/Health increased from 20/40 to 40/20
    - Training time increased from 25s to 30s
  • Reaver
    - Shields/Health increased from 80/100 to 100/100
    - Base armor increased from 0 to 1
    - Training time increased from 43.75s to 45s
  • Scout
    - Base Armor increased from 0 to 1
    - Unit cost decreased from 275m 125g to 200m 150g
    - Training time decreased from 50s to 45s
    - Dual Photon Blasters
    - Damage increased from 8 +1 to 12 +1
    - Anti-matter Missiles

    - Range increased from 4 to 5
  • Corsair
    - Shields/Health increased from 80/100 to 100/100
    - Unit cost modified from 150m 100g to 100m 150g
    - Training time increased from 25s to 35s
    - Neutron Flare damage increased from 5 to 15
    - Cooldown increased from 8 to 15
    - Range increased from 5 to 6
    - Damage type changed from Explosive to Normal
    - Splash Radius increased from 5/50/100 to 10/50/100
  • Carrier
    - Shields/Health increased from 150/300 to 300/250
    - Base armor decreased from 4 to 3
    - Unit cost decreased from 350m 250g to 300m 200g
    - Training time decreased from 87.5s to 70s
    - Pulse Cannon damage increased from 6 to 7
  • Arbiter
    - Energy removed
    - Shields/Health decreased from 150/200 to 150/100
    - Unit cost increased from 100/350 to 250/200
    - Training time increased from 100s to 70s
    - Phase Disruptor Cannon
    - Damage increased from 10 +1 Explosive to 25 +2 Psionic
    - Cooldown decreased from 45 to 30
  • NEW: Immortal
    - High armored tank
    - Shields/Health: 100/250
    - Base Armor: 10
    - Cost: 200m 200g 50s, 4 supply
    - Armament: Disruption Cannon
    - DMG: 30 +2 Explosive, CD=30
    - Range: 5
Comments
Hawkian
Hawkian

I am loving the Terran changes. :) Especially to the Battlecruiser. :D Amazing.

Reply Good karma Bad karma+3 votes
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