This mod changes the Rangers and TF141 to both Spetsnaz and Inner Circle in the call of duty modern warfare 2 campaign

RSS Reviews
8

dasva1337 says

Agree (1) Disagree

Note: Mod experiences may vary depending on computer specs as well as mod and game version, what may be working for some may not be working for all.

Initial Ranger missions do not have allies properly swapped to Russian troops, nor do they provide appropriate weapons for the player. However, the player's skin does have the Spetsnaz skin, which does indicate that the mod is at least working somewhat.

Come the first TF141 mission, and the models are properly swapped this time, with MacTavish having an arctic camo SVD (although his aim kinda sucks with it now). The player still doesn't get special Russian weapons for this mission though.

No Russian has pretty much no real changes, save for the occasional security cop having either dual M9 pistols or a UMP-45 when killed, and inbound counter-terrorist units now speak English.

The Ranger mission Wolverines and the Favela TF141 missions do not have any changes, other than the player having their Spetsnaz skin.

Come the mission Exodus is where the mod starts working properly again, the player even having their own loadout with an AK and PP2000 MP, as well as fighting alongside other Spetsnaz units who will sometimes have Russian names when glanced over, and will fight against enemy Rangers. This is probably the highlight of the mod and where players should probably start off at.

The following TF141 missions with the oil rig and gulag also work properly, with NPCs having their proper skins and weapons. The player still gets stuck with the custom M4 SOPMOD and thermal SCAR-H though, and they get a special AK Grenadier in the gulag mission but no sniper rifle.

Of Their Own Accord once again goes smoothly, player and NPCs having their respective weapons and skins.

You get the idea, overall the mod does pretty much what it sets out to do, though there are still some tweaks and adjustments to be made, especially with some of the ACT 1 missions.

Had there been a way to swap vehicle models out for their respective factions, as well as appropriate language changes for friendly forces and plot-related NPCs, then this mod would be one hell of a story flip. It aint perfect, but it's still pretty good and deserves a respectably high score.

10

sasha107ru says

Agree Disagree

nice mod

10

KodoL says

Agree Disagree

Очень хороший мод, жаль что он так долго делается. Потому что у автора сгорел комп теперь на ноуте работает но уже не так часто как раньше. Надеюсь он доделает мод.)

10

Overtslaughter says

Agree Disagree

gg

10

Darksteiner says

Agree Disagree

Very creative mod.

8

nikita199320 says