Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that unformatted mess called life), development is slightly behind. Plans are being made to get back on schedule (and even if that doesn't happen, things will still go ahead at a good pace).

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Progress continues, albeit slowly. With a couple brief pauses, due to some things that had to be done first (y'know, those time-critical things in that unformatted mess called life), development is slightly behind. Plans are being made to get back on schedule (and even if that doesn't happen, things will still go ahead at a good pace).

This update is quite brief, as I am working on a few things right now, but rest assured, development continues. R12 will be finished.

EDIT: Definite plans in place. Bump-mapping postponed while ConCen is built, using new meshes and textures. A sectored city is planned, with the capital buildings at the center. In addition, the main quest may be overhauled, if a better version is come up with.

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Elder Scrolls III: Morrowind
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