Rule 12 is a post-nuked total conversion for Morrowind. It is currently is the middle stages of development. Set in a post-nuclear-war era, full of irradiated grit and grime, Rule 12 is designed to be a true RPG, filled with all kinds of people and places. The world spans many areas, including a bomb crater, multiple cities and bases, and the Badlands, a jagged expanse of inhospitable terrain left to the toughest, roughest characters in the country. Rule 12 is built on the Morrowind engine, but some major mechanics are changed. Characters have abilities, which can be learned and trained in, and allow special actions. Inventory is limited both by weight of items and by limits on the number of each type, affected by stats (eg, a weak character can only carry one rifle and one pistol, a strong character could have two of each). Unfortunately, due to attempts at realism, this mod isn't for the young'uns.

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AK
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Magnussen
Magnussen - - 37 comments

That looks too much like an AK47/Cmk4 with an enlarged barrel

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ceriux
ceriux - - 1,514 comments

looks like an ak-74 to me....

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pk_peachykeen Author
pk_peachykeen - - 24 comments

Too much? It's labelled as an AK, and since they're one of the most hardy and prolific guns, there'll be plenty lying around.

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Description

One of the first weapons (the other's a remington-esque combat shotgun) in the game. Still needs texture work and a little alignment editing, but sits relatively well.
Also, it looks pretty good. And it had better, since it's about 5000 polys. Still runs good on a PoS system, though.