We are working on this long awaited mod for Return to Castle Wolfenstein (2001). You'll be able to play the whole campaign + new maps with your friends!
cool!..... release it already!....cmon just a demo, I know from your your teams ource code page reviews that the first 3 or 4 levels from the beta work fine :D
Man! That is a TEASER in the true sense of the word. Honest thanks go to you for this :)
Is it just the recording app or there's really reloading animation missing? I also don't hear any background music. But it could be on purpose or from the original game...
By the way, how does the flamethower 'outer' skin work? Can you see the tank on the back of your fella? I guess you have sorted things like this in very early stages of the development.
Sadly the cameraman couldn't show how to reload his MP40, because he had to take also the camera :))). The animations are work, maybe a recording problem.
as you can see the game will not be bug free, but we focussed on fixing bugs that crash the game or spoil the fun, this one was not a priority for now, maybe it gets fixed by the first release, maybe not :)
I think g_syncronousClients is 1, that's why there is no reloading animation (I may mistake, I don't know), and I heard venom sounds not well, firing speed isn't fast, it sounds like broken. I don't know, it can be just a recording problem (or because of g_syncronousClients 1)
Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?
I love it, I know already with who I'll play it ^^ Good luck!
1. We were good :D. But you're right, as I remember we played on easy skill. But the harder skill doesn't mean higher healths for the enemies. Stupid thing to shoot a full clip into each soldier.
2. No, we doesn't count the deaths, but couints the Lives (if not unlimied), the Scores and respawning (if not unl.)
cool!..... release it already!....cmon just a demo, I know from your your teams ource code page reviews that the first 3 or 4 levels from the beta work fine :D
I rather play the full version
I'm impatient too! but sooner or later you will get this mod :)
Be patient young padawan! First 3 or 4? All of the 26 maps are work fine.
then how on earth do I compile the code???, i've downloaded almost every single file separately :/
Man! That is a TEASER in the true sense of the word. Honest thanks go to you for this :)
Is it just the recording app or there's really reloading animation missing? I also don't hear any background music. But it could be on purpose or from the original game...
By the way, how does the flamethower 'outer' skin work? Can you see the tank on the back of your fella? I guess you have sorted things like this in very early stages of the development.
Sadly the cameraman couldn't show how to reload his MP40, because he had to take also the camera :))). The animations are work, maybe a recording problem.
Don't worry, the game is OK!
as you can see the game will not be bug free, but we focussed on fixing bugs that crash the game or spoil the fun, this one was not a priority for now, maybe it gets fixed by the first release, maybe not :)
I think g_syncronousClients is 1, that's why there is no reloading animation (I may mistake, I don't know), and I heard venom sounds not well, firing speed isn't fast, it sounds like broken. I don't know, it can be just a recording problem (or because of g_syncronousClients 1)
But g_syncronousClients must be 1 for recording a video. If g_syncronousClients is 0, can't record a video !! So it's not a problem...
Just two questions:
- What is the coeff of resistance of enemies for each extra player? I fell that these monsters die quite quickly, or maybe it's a low difficulty mode?
- Is it possible to list how many death by players happened in the score menu?
I love it, I know already with who I'll play it ^^ Good luck!
1. We were good :D. But you're right, as I remember we played on easy skill. But the harder skill doesn't mean higher healths for the enemies. Stupid thing to shoot a full clip into each soldier.
2. No, we doesn't count the deaths, but couints the Lives (if not unlimied), the Scores and respawning (if not unl.)
You'll love it
RELEASSSSSSSSEEEEE!