There is now a teamoverlay panel on the HUD as there is one in the multiplayer. It shows the type of weapon, player name, location and health.
I've added support for separate .ents file for each map, this makes it possible to add entities to the map without recompiling. We can add new ai enemies this way. This made it also possible to make the game support target_location entities in the stock maps. The target_location entity is used for the teamoverlay in the HUD.
The serverbrowser now works. (Its mostly a copy of the multiplayer server browser).