We are working on this long awaited mod for Return to Castle Wolfenstein (2001). You'll be able to play the whole campaign + new maps with your friends!

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Some words about the codes, menus and scripts. Of course we want to add some new features, but the details will come later.

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Hey, my friends!

Here is some information about the actual developing works:

Codes
At this moment Fretnn works on the technical side of the codes, for example the fixing the dedicated server's things, the connection procedures, + integrates some features from the MP part (for example: voting-system). There won't be limbo menu and any player classes, becuase we don't need it. You play as a simple, unnamed soldier.
We updated the old, exiting resolution settings. Now you can select from the actual, modern resolutions. (+widescreen support 5:4, 16:9 and 16:10)

Menus
The new modified menus are almost completed. The Join Server tab & the Create Server tab are similars like in MP. We added some new (and imported functions into the Multiplayer settings tab. The main menu will be completely new, but that isn't an important thing. You can start all of the 26 maps from the menu.

Scripts

Until the finishing of the technical parts I try to fix the mapping-scripts-problems. To be honest, I didn't count the high number of these problem-scripts. I fixed 50% of the maps now, and I quickly continue to finish the remaining works. Most of the removed scripts are about the demolished caves/elevators/bridges behind the player(s).
For the better coop-experiement I "damaged" the alarm-system on map Forest, because that map needs very careful players. (It wouldn't be fine when you and your friends sneak behind the hills, and an other new player walk into the arms of the nazis... ...and of course they will turn on the alarm system immidiately, and Mission Failed)


The most important thing:
the actual codes are working, which means that we have a working cooperative mod now, but of course we have many-many works yet. We plan to insert some new features, but our primary goal is to make the promised Classic Coop Campaign.

Stay tune!

Post comment Comments
Jerkakame
Jerkakame - - 818 comments

Instead of removing demolished caves/elevators/bridges, you could to like they do in serious sam. A teleport of some sort through the debris.

And about the alarm, instead of game over, is there gonna spawn reinforcments of nazis or something like that?

oh and the respawning, is it gonna be the classic old school style respawning at the start? or checkpoints?

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Giskard_hun Author
Giskard_hun - - 557 comments

I don't know how can I insert new enemies without any mapping work. I can modify only the scripts.

At this time the player can only respawn at the start, later maybe we can make a new respawn-system.

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fretnn Creator
fretnn - - 121 comments

We're still deciding on how we will work out the spawn system

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Wobistdu
Wobistdu - - 96 comments

I'll definitely play it when its finished.

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KeMoN
KeMoN - - 140 comments

Is there an opportunity to implement the XReal engine which is currently tweaked for W:ET? Would be also nice to have RtCW with nice new graphics

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