
The RotWK: HD Edition is a model pack featuring both reworked and all-new unit and hero models.
RotWK: HD Edition is being developed primarily for use on Revora's T3A:Online multiplayer server.
The most important feature of this model pack is that it's intercompatible, meaning you can
use it online even if your opponent doesn't have it installed.
You will not run into any compatibility or out-of-sync issues while running this pack.
~ Mathijs and Rider of Rohan

What's that? Return of the King Campaign? Never heard of it. Just kidding - we're working hard but can't tell you when it'll be released. Right now, the missions we have completed have several times the detail of the Two Towers missions, so it's going to be a while. It'll be worth the wait, however - especially if you're a Tolkien lore nerd like us.
Some of you might have seen that we won this year's Best Multiplayer Award at the Mod of the Year Awards. We're humbled by this recognition of the massive and ongoing effort made to increase Age of the Ring's competitive viability. With our 11 highly asymmetrical skirmish factions, competitive balancing is a big challenge - to that end, we're continuing to work on 8.0 patches, and are now coming up on Version 8.3. This article addresses some its core changes and additions.
To freshen up the competitive scene, we're introducing 8 new competitive maps in Version 8.3. These cover a diverse set of areas and landscapes and were made with feedback and testing performed by our balance testers.
Aelin Veren
Aelin Veren lies in Northern Ithilien, where its beautiful gardens cover the ruins of
long-forgotten royal thermae.
Aldamóri
Aldamóri is a secluded land, hidden in the northern forests of Rhun, where a tribe of
Kinn-lai elves and Men coexist peacefully.
Ayún-âma
Once known as the Heavenly Eyes, these two temples have long been swallowed
by the unforgiving sands of the Abrakhânic desert and are now known as
Ayún-âma, the 'Eyes that are Blind'.
Bakhjad
In the heart of an enigmatic and mist-shrouded jungle, a forgotten world reveals itself as tendrils of ethereal fog weave through towering trees and ancient vines.
Gloomglens
Of old a coniferous marshland, the Gloomglens have in recent years been the site of logging by local woodsmen who use the nearby rivers to transport timber.
Meadhollow
The Anduin winds its way through Meadhollow, meandering past beautiful
golden aspens and evergreen firs.
Mitheithel
The Mitheithel, or Hoarwell, arises in the Misty Mountains. Joined with the Bruinen and Glanduin rivers, it would become a part of the Gwathló, one of the greatest rivers in the North.
Bloodwood (2023 Halloween Tournament Map)
Within the last flicker of Mr Bones' dark and dying soul lies the accursed realm
of Bloodwood, where the spirits of his victims suffer for all eternity.
We've taken a shovel to some of the more boring and lesser-functioning spellbook powers for Misty Mountains and Erebor, reworking or fully replacing them with powers that should hopefully be more fun and useful.
They Are Coming
We noticed that Misty Mountains players heavily leaned towards the right side of the Spellbook, almost never using the They Are Coming spell (which temporarily increased Moria Orc production speed). In order to address this, we changed They Are Coming to now be a spell that can be cast on Orc Tunnels and Wyrm Lairs, spawning 6 permanent battalions of Moria Orc Screechers. These units respect the command limit.
Ravens of Erebor
Ravens of Erebor used to grant +10% movement speed to nearby friendly units and -25% movement speed to nearby enemy units. We realized that this was too inflexible, so we reworked it to be more useful in more situations. Now it instead increases the speed of everything that is nearby: movement speed and attack speed, the speed of cooldowns, and unit and resource production speed.
Fully Armed and Filthy
Rather than Heavy Armour, Fully Armed and Filthy now grants weapon upgrades (Khuzdûl Runes, Mithril-tipped Arrows, and Fire Arrows). We realized that the former implementation only reinforced a strength (Dwarves have always been tanky) rather than compensated a weakness.
Undermine
We saw Undermine being used as an unhealthy and unfun option to rush the enemy fortress. To remedy this, we changed its stun effect to a buff to allied armour and a slow heal over time. It is now also protected by several Vault Wardens.
As you may noticed in the above screenshots, we have implemented House Colours (meaning player-chosen colour schemes) in Age of the Ring. To get this out of the way first and foremost: House Colours are an entirely optional and intercompatible feature, meaning that you can turn them off and on at will using our Age of the Ring Options tool, and play with and against people that have them on or off without losing compatibility. In other words - you never have to see them if you don't want to and using them is entirely up to you! So if anyone in the comments or on Discord whines about things being 'too colourful' or whatever, please point and laugh at them.
We believe that House Colours will greatly enhance gameplay clarity. Have a look!
Due to the increased popularity of competitive play (thank you to everyone that has helped promote AotR!), we've gotten great feedback on the current state of the mod - we are always paying attention and listening! This means that for 8.3 we have been able to do a lot to address the various things that have stood out. Below is a list of some of the more notable directions we've taken. This is by no means an exhaustive list, nor is it detailed - the actual changelog will remain under wraps until we release.
That's all for now.
The Age of the Ring Team
Today we are giving you a first preview of the Return of the King campaign. While this preview will not contain any explicit spoilers, those that want...
An article detailing upcoming balance changes to the Rohan faction.
We have released Age of the Ring version 8.0, featuring new factions, a new War of the Ring mode, balance and bug fixes across the board, new tools, and...
Today we're going to take a look at the reworked War of the Ring mode, which has been entirely overhauled for the next version
Hello
One observation is possible, put a troll HD more consistent
like the hero version with armor
Vignette.wikia.nocookie.net
The current texture uses pieces of the Create-a-Hero already.
I mean more to the armor and weapons no textures :)
Vignette.wikia.nocookie.net
Vignette.wikia.nocookie.net
how to download this mod???
it isnt ready yet
That's an excellent idea...
I always say that Map hazards is necessary for a better way to play.
Thanks!
Since you guys are solely working on age of the ring mod right now i have to ask. Is there any chance you could release what you have made on this mod so far?(unless theres annoying bugs of course). Even if you intend to return and finish this mod later i fear its gonna be in a long long time since age of the ring is such a huge mod.
If we did that, we'd see our RotWK HD models get stolen and repurposed by about 5 mods before we could even realize our own final release for them.
So nooo.
The only reason that other mods could come out before yours with these models would be that you're not devoting the time to this mod that it deserves. Which is fine, you do you, but if you have no intention of finishing this mod, at least not in any even remotely reasonable time frame, then hording such useful models to yourselves is just asinine. And I can already see all the signs of a dead mod, you obviously don't intend to finish this, and are just using it as free advertising for your other mods and your patreon account. Also, people can't "steal" these models from you, cause you don't own them. These models are protected under fare use, but they're still based on the legally owned work of other people. You don't own the legal rights to any of these models, as evidenced by the fact that if you tried to sell them, you'd get your *** sued off, and rightly so.
Besides, the community for bfme 2 has been slowly but surely dying off for years now, mainly due to EA refusing to sell the game rights to anyone. Essentially, the only people with the skill to take your models and put them in a mod worth giving a damn about are already working on their own mods and have already made their own HQ models. So, to summarize, you're jealously guarding resources you don't own from thieves that don't exist for a mod you will never finish.
As a followup to this comment, I just realized that my argument defeats itself. Sure, these would be useful models, but as I myself pointed out, anyone with the know how to use them doesn't need them, so hoard away my good man, you're denying these to no one.
But seeing as, I assume from your comment, that's going to happen anyway does it really matter? Whether it be now or later others will inevitably use such quality models. Everyone would know that they are from your mod.
Gosh I sound pushy, but it's just that RotWK is the only one without the HD update and it's so noticeable. Most of the models would already be done seeing as BFME II has the HD treatment, right? Age of the Ring is exciting but who knows how long that will take. Meanwhile RoTWK HD Edition would benefit everyone whether they use Age of the Ring or not. Don't you think it would be better to get this unfinished and relatively small project out of the way rather than leaving it incomplete until after you release AotR which is extensive and thus time consuming?
Yeah thats reasonable, guess will have to be patient. Please finish this eventually though.