Rome Returns is an Age of empires 1 replica mod with AoC features, based on yty's abandoned project. Not just translated it back to English, fixed gamebreaking bugs, tooltips/missing text lines, hotkeys, tech tree, many graphics and icons, but also I added campaigns, working Ai and lot of AoC elements like Trade Cart and unique theme music for civs.

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Rome Returns

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Rome Returns is an Age of empires 1 replica mod with AoC features, based on yty's abandoned project.

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Not just translated it back to English, fixed gamebreaking bugs, tooltips/missing text lines, hotkeys, tech tree, many graphics and icons, but also I added campaigns, working Ai and lot of AoC elements like Trade Cart and unique theme music for civs. You can check full change log here.


HOW TO INSTALL:

1. Download the mod, and unpack it to Age of empires II main folder. Default location: C:\Program Files\Microsoft Games\Age of Empires II\ (the zip file contain all necessary folders)

2. Start the game with your Rome Returns.exe (can be found in Age2_x1\ subdirectory) to play!


About the Campaign
To play the Campaign start the game and click Rome Returns Campaign. You can choose from 11 campaign with total 64 maps, and can use 3+1 difficult settings.
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You can also download Campaign as Scenarios from here.


About the Ai
Userpatch is required!
You can choose from two Ai for the mod:
Rome_RM_Ai and Rome_Only_DM (both was made by Tegla)
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Rome_RM_Ai: Supports most of map and land types. You can also type "14" to give a middle difficult between Hard and Hardest, also Ai follows the "31" signal on minimap.

Rome_Only_DM: This Ai is suggested for good players only. For the biggest challenge use the following settings (2k and above 1v1 ratting is essential):
- Teams: 1vs1
- Civilization : Scythian
- Location: GA
- Size: Tiny (2-player)
- Difficulty: Hardest
- Resources: DM
- Starting Age: Post Iron Age
- Population: 200
- Reveal Map: any
- Victory: Conquest
- All Techs: No


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(click on image for full picture)


Special thanks
- yty from www.hawkaoc.net for base mod (and [Falling]_Boulder to link it) - original page
- Keisari Tapsa's and DiGiT's aoe tools
- Bala Arizalu for stand-alone version with Extended Trigger Patch (by Daniel Pereira)
- DiGiT, JustTesting1234 and LOD_mantis for aokTS
- AoE1's UPatch team for fixes and balance ideas
- Tegla for two custom Ai and CheeseOnToast_FE's help with it
- Lloyd Kinsella for Campaign Manager
- Jan dc and Tzontlimixtli for custom Wonders
- todler for new slinger, camel rider and caravan graphics
- AoE1 Wiki helped a lot in tooltip writing
- Justin for AoE-RoR Music and Allied Vision
- Every tester who helps to make this mod more awesome!



Gameplay video by nhoobish and Dan:
Youtube.com


Playing vs DM Ai:
Youtube.com


A streamed match by T-West with commentary:
Youtube.com



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Rome Returns


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Rome Returns 1.3.1

Rome Returns 1.3.1

Full Version 6 comments

Rome Returns 1.3.1 offline version. No installer, just unzip it to the main directory of the game. This mod NOT overwrites your game files.

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Guest
Guest - - 689,355 comments

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Mr.-D
Mr.-D - - 727 comments

does this runs on aoe 2 hd?

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Guest
Guest - - 689,355 comments

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dafyddgofec3
dafyddgofec3 - - 3 comments

Hi there. Fantastic mod. Basically exactly what I was looking for.

However, I've tried editing the Gamedata files to take away the option for the AI to resign, or at least make it less likely. Yet, after editing, the game won't launch. Is the Gamedata file protected in some way? How can I get around this?

Examples: I've tried deleting all the defrules to do with (goal 1 19) and (goal 1 9).
I've also tried a very simple edit of changing the gametime to > 30000 instead of > 300. If the AI wants to resign after I've been playing the same scenario for over 8 hours, I wouldn't blame it!
But these simple edits to the Gamedata file means the Rome Returns exe crashes and quits before launching.

Any help would be greatly appreciated. Genuinely would be a perfect mod for an amazing game if I could stop the AI resigning. (It also ruins the campaigns and makes specific scenario objectives in my created campaigns pointless).

Thanks!

**EDIT**: I found a fix, however it requires using Turtle Pack and the DRS editor. Once you have those programs, it is actually pretty quick. If anyone in future sees this and is interested, leave me a comment and I'll help you out.

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Noddynod443
Noddynod443 - - 197 comments

Hello, I'm interested, please tell me how this can be fixed.

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dafyddgofec3
dafyddgofec3 - - 3 comments

Ok it's been a long time since I did this and I've tried to replicate the steps, but I can't as I already have it installed and don't want to mess up my setup!

1. Download and install the turtle pack (I have v1.6) & open drs editor 1.6.3
2. Open the Gamedata.drs in C:\Program Files\Microsoft Games\age of empires ii\Data (where you should have conquerors installed)
3. In the ID column on the left, find number 60015 (this one is missing on mine because I think by deleting it and saving, it stops the resigning.)
4. Do the same thing for Gamedata_x1.drs.
Test.

Have a check of this process. I may be wrong, as I first did this a long time ago. Let me know if this works for you. If not, you found me on Twitter! ping me another message and I'll try to replicate further, or I can email you my Gamedata.drs and Gamedata_x1.drs

Mwynha! Enjoy!

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Guest
Guest - - 689,355 comments

I read your comment and it just talks about the main problem I find with the AI of that game; I also wanted AI to not give up or work like current versions of the AOE2 (it won't give up if taunt 100 is sent to it via chat), but I don't have the necessary programming skills.

Would you kindly share your modified files on google drive so that I can replace it in my game??

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dafyddgofec3
dafyddgofec3 - - 3 comments

Hi sorry, I didn't see this sooner.
I can share by email if that helps?

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Warhead77777
Warhead77777 - - 278 comments

Did this get dropped after Definitive edition came out?

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hzahmed27
hzahmed27 - - 2 comments

no its older

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