OpenRA mod based on Command & Conquer: Red Alert 2, rebalancing and adding new logics to the Allies, Soviets and Yuri to make it more competitive. Tune in for the campaign in the future.

Report RSS Allied Arsenal of Romanov's Vengeance

This article shows the whole arsenal of the Allied Forces in Romanov's Vengeance.

Posted by on

RV Front Symbole different size

Allies

Allies Base


Introduction:

Advanced technologies and Air superiority.

Allies use their arsenal of powerful jets and wide range of technical deployment to surprise and overwhelm their opponents.

Locked and Loaded!


New Visuals:

We wanted to keep the game close to the original in terms of visuals but some models were just not right on the OpenRA engine. We are very pleased with how these turned out.

Allied new Grizzly Tank

Grizzly Battle Tank made by EoralMilk


Allied new Chronominer

Chrono Miner made by EoralMilk


Allied New Tank Destroyer

Tank Destroyer made by EoralMilk


New Assets:

We have advanced the arsenal of the original Allies from Red Alert 2. We have added some assets that Westwood wanted to implement for Allies but scrapped them before releasing RA2.

Advanced Coolants

Advanced Coolants

Capable of increasing the power output of Power Plants.


Allied Gun Turret

Gun Turret (Commander Power)

Anti Vehicle Turret.


Mirage Turret

Mirage Turret (France)

Turret that is cloaked when idling and uses the weapon of a Mirage Tank.


Allied Grenadiers

Grenadier

Infantry trained to throw grenades over midrange and also capable to clear garrisoned structures.


Ambulance

Emergency Ambulance (Commander Power)

Mobile transport vehicle which can heal infantry in a small area around it and instantly heal any damaged infantry when entering the Emergency Ambulance.


Howitzer

Howitzer

Long ranged artillery.


B2 Spirit

B2 Spirit

Heavy Carpet Bomber.


Chrono Dragon

Chrono Dragon (Secret Lab)

Long ranged artillery which can teleport.


Commander Powers:

In Romanov’s Vengeance you are able to gain experience by destroying enemy assets. You will earn Commander Points after gaining enough experience which you can use to unlock Commander Powers.

CP bar Allies 1


The Allied Commander Powers allow you to produce special trained aircraft, wield mighty A10-Thunderbolt strikes, bend time through Chronoboost or even give you permission to unleash Cruiser Strikes.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: