Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

Post news Report RSS Roar of Conquest: Kingdom of Poland Roster

Detailed description of the Kingdom of Poland roster.

Posted by on

Greetings! Today I will covering the stats and availability of the Polish roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how Poland's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Kingdom of Poland

The strength of Poland lies in their excellent cavalry. They have cavalry for every occasion; heavy shock cavalry to devastate the enemy, fast skirmish cavalry to pick apart dangerous enemy units, and Hussars, who combine the speed of light cavalry with the charging power of heavy shock cavalry into one deadly package. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. Forward onto glory or death!

1) General's Bodyguard

ne bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Woodsmen

woodsmen info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 3
  • Defense: 6 (Armor 1, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Mustering Hall, (Motte and Baily)

While not professional soldiers, these men are a useful early-game unit for dealing with armored enemies.

3) Spear Militia

EE Spear Militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 10 (Armor 2, Defense Skill 2, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Spear Militia are good for padding out armies or maintaining public order in settlements.

4) Sergeant Macemen

Berrovieri Raider Infantry info


  • Unit Size: 150
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 14 (Armor 5, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

5) Levy Archers

EE Peasant Archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 2 (AP)
  • Charge: 1
  • Defense: 6 (Armor 1, Defense Skill 2, Shield 3)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

6) Crossbow Guildsmen

ee crossbow militia info


  • Unit Size: 150
  • Missile Attack: 9 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 5, Defense Skill 3, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A cheap crossbow unit, useful for whittling down armored enemies at range.

7) Pavise Spearmen

Pavise Spearmen info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 17 (Armor 6, Defense Skill 3, Shield 8)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy spear unit, good for holding the line while the rest of you army does the killing.

8) Lithuanian Archers

lithuanian archers info


  • Unit Size: 150
  • Missile Attack: 4
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 13 (Armor 5, Defense Skill 4, Shield 4)
  • Attributes: Place Stakes, Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A cheap but useful archer unit, good for killing lightly armored enemies and placing stakes to obstruct enemy cavalry.

9) Lithuanian Cavalry

lithuanian cavalry info


  • Unit Size: 60
  • Missile Attack: 4
  • Melee Attack: 5 (AP)
  • Charge: 6
  • Defense: 9 (Armor 5, Defense Skill 4, Shield 0)
  • Attributes: Cantabrian Circle
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

Fast and deadly horse archers, these men are excellent for weakening the heavy cavalry of their enemies.

10) Pavise Crossbowmen

Pavise Crossbowmen info


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 5
  • Charge: 3
  • Defense: 15 (Armor 5, Defense Skill 3, Shield 7)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Archery Range, (Fortress)

These men are a study crossbow unit, good for enduring enemy missile fire and returning it with their armor-piercing bolts.

11) Polish Retainers

polish retainers info


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 14
  • Secondary Melee Attack: 9
  • Defense: 16 (Armor 7, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Baron's Stables, (Fortress)

A medium cavalry which supports the Polish nobility, these men are good for going after enemy archers or charging into the back of enemy infantry as the flow of battle requires.

12) Polish Foot Knights

dismounted polish knights info


  • Unit Size: 120
  • Melee Attack: 9 (AP)
  • Charge: 4
  • Defense: 21 (Armor 10, Defense Skill 7, Shield 4)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Citadel

An elite heavy infantry, this unit becomes more readily available later on in the campaign.

13) Polish Knights

Polish Knights info


  • Unit Size: 60
  • Melee Attack: 9
  • Charge: 14
  • Secondary Melee Attack: 13
  • Defense: 21 (Armor 12, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

Powerful shock cavalry, this unit becomes more readily available later on in the campaign.

14) Late General's Bodyguard

ne late bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

15) Polish Sierżantów

armored axemen info


  • Unit Size: 150
  • Melee Attack: 7
  • Charge: 3
  • Defense: 18 (Armor 8, Defense Skill 6, Shield 4)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Barracks, (Fortress)

Sturdy professional soldiers, these men will form the backbone of the Polish infantry line when they become available.

16) Pavise Spear Militia

pavise spear militia info3


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 14 (Armor 4, Defense Skill 1, Shield 9)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A sturdy spear unit, good for holding the line against the enemy and defending settlements.

17) Halberd Militia

halberd militia info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 5
  • Defense: 11 (Armor 4, Defense Skill 7, Shield 0)
  • Attributes: Free Upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

18) Pavise Crossbow Militia

pavise crossbow militia info


  • Unit Size: 150
  • Missile Attack: 10 (AP)
  • Melee Attack: 3
  • Charge: 2
  • Defense: 13 (Armor 4, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A far more sturdy and effective version of Urban Crossbow Militia, these men are excellent at dealing with armored enemy threats.

19) Hand Gunners

German Handgunners info


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 7
  • Charge: 3
  • Defense: 15 (Armor 8, Defense Skill 7, Shield 0)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Barracks, (Large City)

A short-range gunpowder unit, these men are great for holding defensive positions, firing volleys of shot before holding their own in melee as heavy infantry.

20) Hussars

hussars info


  • Unit Size: 80
  • Melee Attack: 7
  • Charge: 14
  • Secondary Melee Attack: 12
  • Defense: 16 (Armor 7, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Baron's Stables, (Fortress)

These fast, hard-hitting horsemen give the player the ability to rapidly turn the tide of battle with a well-placed charge.

21) Pavise Hook Gunners

hand gunners info


  • Unit Size: 150
  • Missile Attack: 18 (AP)
  • Melee Attack: 7
  • Charge: 3
  • Defense: 19 (Armor 7, Defense Skill 5, Shield 7)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to Poland, capable of devastating morale-shocking volleys of lead.

22) War Wagons

carrohus crew1 info


  • Unit Size: 45
  • Missile Attack: 33 (AP)
  • Melee Attack: None
  • Charge: None
  • Defense: 25 (Armor 25, Defense Skill 0, Shield 0)
  • Hit Points: 6
  • Attributes: Place Stakes
  • Frighten Infantry and Cavalry, Immobile
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Cannon Maker, (Large City, or Citadel)

This units acts as an immobile defensive unit, devastating any enemy with lead shot that gets into range.

23) Pikemen

Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 13 (Armor 7, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Militia Barracks, (Large City)

An excellent unit in defense, especially against cavalry.

24) Halberdiers

Halberdiers info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy infantry or cavalry at will.

25) Winged Hussars

heavy hussars info


  • Unit Size: 80
  • Melee Attack: 8
  • Charge: 14
  • Secondary Melee Attack: 13
  • Defense: 21 (Armor 11, Defense Skill 7, Shield 3)
  • Attributes: None
  • Frighten Infantry
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stables, (Citadel)

One of the most famed cavalry units in history, these men have a feared reputation that is well-earned through battle.

26) Polish Guard

polish guard info


  • Unit Size: 80
  • Melee Attack: 9
  • Charge: 16
  • Secondary Melee Attack: 14
  • Defense: 31 (Armor 20, Defense Skill 6, Shield 5)
  • Attributes: None
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stables, (Citadel)

While not having the speed of Hussars, the thunderous charge of these men will crush anyone foolish enough to stand in their way.

27) Mounted Arquebusiers

Mounted Arquebusiers info


  • Unit Size: 80
  • Missile Attack: 18 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

28) Musketeers

Musketeers info


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 6
  • Charge: 3
  • Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

These long-range gunpower infantry will ensure any advancing enemy will suffer multiple volleys of shot before being able to close into melee combat.


So there you have it, the entire roster for the Kingdom of Poland! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: