Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

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Detailed description of the Kingdom of France roster.

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Greetings! Today I will covering the stats and availability of the French roster in Roar of Conquest, overhaul mod of Medieval II. This article should help those who are curious to have a better understanding of how France's roster will perform in battle and when certain units will become available in the campaign.

Note: The stats you see here have been updated for Roar of Conquest: The Late Middle Ages VIII. Now onto the details!


The Kingdom of France

The focus of the French roster and their key to victory lies in their spectacular heavy cavalry. France has some of the best heavy cavalry in the mod bar none, and on the charge they will make their enemies weep blood! Besides their heavy cavalry, the rest of the French roster is mostly average in quality, even into the late game; the only exception is some excellent late-game missile infantry. For reference, the unit sizes I will be listing here are when the game is put on 'ultra unit size', Secondary Melee Attack represents the secondary weapon cavalry units use after completing a charge, and the acronym AP stands for armor-piercing. For the glory of France, on to war!

1) General's Bodyguard

ne bodyguard info


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 14
  • Secondary Melee Attack: 10
  • Defense: 20 (Armor 8, Defense Skill 9, Shield 3)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Fortress

The bodyguard unit for your characters and generals in the early campaign. A study unit, but not invincible; be careful with them in battle.

2) Spear Militia

spear militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 1
  • Defense: 8 (Armor 1, Defense Skill 1, Shield 6)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Town Watch, (Town), or Mustering Hall, (Motte and Baily)

Cheap spear infantry, good for bolstering early-game armies or maintaining order in settlements.

3) Sergeant Macemen

Berrovieri Raider Infantry info 1


  • Unit Size: 150
  • Melee Attack: 4 (AP)
  • Charge: 3
  • Defense: 14 (Armor 5, Defense Skill 5, Shield 4)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Garrison Quarters, (Wooden Castle)

A sturdy infantry unit, especially useful for clearing out enemy spearmen and archers.

4) Levy Archers

peasant archers info


  • Unit Size: 150
  • Missile Attack: 2
  • Melee Attack: 1
  • Charge: 1
  • Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Bowyer, (Wooden Castle)

Cheap archers, useful for volume of fire on lightly armored targets but little else.

5) Mounted Sergeants

Mounted Sergeants info1


  • Unit Size: 60
  • Melee Attack: 6
  • Charge: 10
  • Secondary Melee Attack: 6
  • Defense: 14 (Armor 6, Defense Skill 3, Shield 5)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Stables, (Wooden Castle)

A useful light cavalry, good for charging enemy archers or running down routing units.

6) Urban Spear Militia

urban spear militia info


  • Unit Size: 200
  • Melee Attack: 2
  • Charge: 2
  • Defense: 11 (Armor 2, Defense Skill 2, Shield 7)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

A slightly improved version of Spear Militia, this unit fills the same role in battle and campaign.

7) Crossbow Militia

crossbow militia info


  • Unit Size: 150
  • Missile Attack: 7 (AP)
  • Melee Attack: 2
  • Charge: 1
  • Defense: 7 (Armor 2, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: City Watch, (City)

Cheap and cheerful, these men are useful for whittling down heavily armored enemies at range.

8) Spearmen Sergeants

armored sergeants info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 4
  • Defense: 17 (Armor 8, Defense Skill 2, Shield 7)
  • Attributes: None
  • Availability: Campaign start
  • Building Requirement: Drill Square, (Castle)

A sturdy and reliable unit to serve as a front line, especially in the early game.

9) Peasant Crossbowmen

peasant crossbowmen info


  • Unit Size: 150
  • Missile Attack: 6 (AP)
  • Melee Attack: 1
  • Charge: 1
  • Defense: 4 (Armor 1, Defense Skill 3, Shield 0)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

Cheap but potentially effective crossbowmen, decent at damaging early-game armored enemies.

10) French Arbalesters

French Arbalesters info


  • Unit Size: 150
  • Missile Attack: 14 (AP)
  • Melee Attack: 6
  • Charge: 4
  • Defense: 15 (Armor 9, Defense Skill 6, Shield 0)
  • Attributes: Place Stakes
  • Availability: Campaign start
  • Building Requirement: Practice Range, (Castle)

A strong crossbow unit that can also serve as a medium infantry in melee.

11) Dismounted Feudal Knights

feudal foot knights 6


  • Unit Size: 120
  • Melee Attack: 8
  • Charge: 4
  • Defense: 20 (Armor 6, Defense Skill 9, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Fortress

A strong infantry unit great for smashing through enemy infantry lines in the early campaign.

12) French Feudal Knights

french feudal knights


  • Unit Size: 60
  • Melee Attack: 9
  • Charge: 12
  • Secondary Melee Attack: 13
  • Defense: 17 (Armor 8, Defense Skill 4, Shield 5)
  • Attributes: Free upkeep
  • Availability: Campaign start
  • Building Requirement: Castle

One of the best heavy cavalry in the early campaign, these men combine excellent martial prowess with exceptional morale, making them a nightmare to any enemy in melee combat.

13) Late General's Bodyguard

ne late bodyguard info 1


  • Unit Size: 32
  • Melee Attack: 5
  • Charge: 15
  • Secondary Melee Attack: 10
  • Defense: 32 (Armor 21, Defense Skill 9, Shield 2)
  • Attributes: None
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Citadel

An upgraded version of the General's Bodyguard unit, these men are much more difficult to kill, making your general less vulnerable in battle.

14) Voulge Militia

partisan militia info


  • Unit Size: 150
  • Melee Attack: 8 (AP)
  • Charge: 4
  • Defense: 12 (Armor 4, Defense Skill 6, Shield 2)
  • Attributes: Free Upkeep, Spear Wall
  • Availability: New Era Event, (year 1300)
  • Building Requirement: Militia Drill Square, (Large City)

A capable unit, able to stand up to heavy infantry and heavy cavalry in equal measure.

15) Huissiers D'armes

voulgier info


  • Unit Size: 150
  • Melee Attack: 15 (AP)
  • Charge: 5
  • Defense: 16 (Armor 8, Defense Skill 6, Shield 2)
  • Attributes: Spear Wall
  • Half Plate Event, (year 1310-1330)
  • Building Requirement: Barracks, (Fortress)

The backbone the French infantry line, these men are good at holding off the enemy until the French cavalry charge into the fray to finish the fight.

16) Noble Foot Knights

dismounted noble knights info


  • Unit Size: 120
  • Melee Attack: 13
  • Charge: 7
  • Defense: 22 (Armor 11, Defense Skill 7, Shield 4)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Citadel

An elite heavy infantry, this unit becomes more readily available later on in the campaign, replacing the Feudal Foot Knight after the Full Plate Event, (year 1380-1400).

17) Noble Knights

french chivalric knights info


  • Unit Size: 60
  • Melee Attack: 10
  • Charge: 14
  • Secondary Melee Attack: 14
  • Defense: 22 (Armor 14, Defense Skill 5, Shield 3)
  • Attributes: Free upkeep
  • Availability: Half Plate Event, (year 1310-1330)
  • Building Requirement: Fortress

Arguably the best elite shock cavalry when it becomes available, this unit becomes more readily available later on in the campaign, replacing the Feudal Knights after the Full Plate Event, (year 1380-1400).

18) Arbalest Militia

arbalest militia info


  • Unit Size: 150
  • Missile Attack: 11 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 7, Defense Skill 5, Shield 0)
  • Attributes: Free upkeep
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: City Watch, (City)

A very cost-effective unit for dealing with armored enemies at range.

19) Pike Militia

pike militia info


  • Unit Size: 200
  • Melee Attack: 4
  • Charge: 3
  • Defense: 7 (Armor 3, Defense Skill 4, Shield 0)
  • Attributes: Free Upkeep, Spear Wall
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Militia Barracks, (Large City)

A good defensive unit, great for holding choke points against any enemy.

20) Scots Guard

Scots Guard info


  • Unit Size: 150
  • Missile Attack: 7 (AP)
  • Melee Attack: 9
  • Charge: 4
  • Defense: 19 (Armor 11, Defense Skill 6, Shield 2)
  • Attributes: Place Stakes
  • Availability: Full Plate Event, (year 1380-1400)
  • Building Requirement: Archery Range, (Fortress)

Armed with deadly longbows and plate armor, these displaced Scotsmen fight with the same ferocity under the French banner as they do on their native soil.

21) French Arquebusiers

French Arquebusiers info


  • Unit Size: 150
  • Missile Attack: 17 (AP)
  • Melee Attack: 4
  • Charge: 3
  • Defense: 12 (Armor 8, Defense Skill 4, Shield 0)
  • Attributes: None
  • Availability: Matchlock Developed, (year 1420-1440)
  • Building Requirement: Militia Barracks, (Large City)

The first long-range gunpowder infantry available to France, capable of devastating morale-shocking volleys of lead.

22) French Pikemen

French Pikemen info


  • Unit Size: 200
  • Melee Attack: 5
  • Charge: 4
  • Defense: 14 (Armor 8, Defense Skill 6, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Militia Barracks, (Large City)

An excellent unit in defense, especially against cavalry.

23) Halberdiers

Halberdiers info


  • Unit Size: 150
  • Melee Attack: 14 (AP)
  • Charge: 6
  • Defense: 18 (Armor 11, Defense Skill 7, Shield 0)
  • Attributes: Spear Wall
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: Armory, (Citadel)

An excellent heavy infantry capable of killing enemy or cavalry at will.

24) Gendarmes

Gendarmes info


  • Unit Size: 80
  • Melee Attack: 10
  • Charge: 16
  • Secondary Melee Attack: 15
  • Defense: 34 (Armor 26, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: Gothic Armor Event, (year 1450-1460)
  • Building Requirement: King's Stables, (Citadel)

One of the most elite shock cavalry units in the game, these men are difficult to kill and are devastating both on the charge and in melee combat.

25) Mounted Arquebusiers

Mounted Arquebusiers info


  • Unit Size: 80
  • Missile Attack: 18 (AP)
  • Melee Attack: 5
  • Charge: 6
  • Defense: 8 (Armor 4, Defense Skill 2, Shield 2)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Army Barracks, (Huge City)

A fast skirmish cavalry, capable of devastating volleys against elite enemy units.

26) Musketeers

Musketeers info


  • Unit Size: 150
  • Missile Attack: 36 (AP)
  • Melee Attack: 6
  • Charge: 3
  • Defense: 10 (Armor 2, Defense Skill 8, Shield 0)
  • Attributes: None
  • Availability: First Watch Event, (year 1510)
  • Building Requirement: Royal Armory, (Huge City)

A devastating upgrade from Arquebusiers, this unit's volley can devastate an enemy foolish enough to get in range.


So there you have it, the entire roster for the Kingdom of France! If you like what you see, feel free to download the mod here: ROC: LMA VIII Now, go forth and conquer!

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