Roar of Conquest is an overhaul mod for Medieval II which combines Stainless Steel with Broken Crescent, while also introducing new mechanics, extensive unit and faction balancing, and more.

Description

Full release of Roar of Conquest: Late Middle Ages VI.

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Roar of Conquest: The Late Middle Ages VI
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JLMP
JLMP - - 300 comments

Thanks for keeping the mod alive

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Guest
Guest - - 689,333 comments

The changes are a bit crazy, but it should be really fun to try. I can’t wait

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Onel_maker23
Onel_maker23 - - 16 comments

Great 🙏

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khatmar
khatmar - - 6 comments

No matter what I try, I cant get this to work. I have the steam version, and yes, I have followed the instructions (as well as any and all instructions I found online, google and reddit), I copied the medieval2.exe and created my own kingdoms.exe; it just does not work. It keeps giving me the unable to locate kingdoms. exe error.

Did anyone came across a similar issue?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Is the kingdoms.exe in the main Medieval II folder? And did you make sure that you created a copy of medieval2.exe, and not create a shortcut?

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Guest
Guest - - 689,333 comments

Different guest but I think the EXE keeps failing because my Medieval 2 is not saved at the C drive? Mine's in the D drive.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

That should not make a difference; usually the error is that you make a shortcut of the .exe instead of making a copy.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Also, try to run it as administrator; that is the common fix for this type of error.

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Guest
Guest - - 689,333 comments

First of all: thank you for the continuing hard and inspiring work!
I read through the changelog and have one question concerning conquered regions: is it no longer possible to recruit e.g. English Longbowmen when playing as another nation and conquering England?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

A few neighboring factions can recruit Longbowmen if they conquer England, like the Scots, but for the most part no. If you are Venice and invade England, for example, you will not be able to recruit them.

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Guest
Guest - - 689,333 comments

hi lord can i ask you why i can't play the mongol faction in the latest release

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

In this current version of the mod, the Timurids replaced the Mongols as a playable faction. The Mongols may come back as a playable faction in the future though.

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Guest
Guest - - 689,333 comments

How do I change the turns per year?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

If you go into your "descr_strat" file, you can change the timescale value to your personal preference.

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Guest
Guest - - 689,333 comments

Hey so I can't recruit Templar Longbowmen as Crusader States even with the proper ranges? Is this a bug?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Have you gone past the first turn? Some units are scripted, so you need to go through the first turn so the script can load to unlock the unit.

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Guest
Guest - - 689,333 comments

is there a way to change character's aging to 1 year per 2 turns? i tried changing the timescale in descr_strat but that has no effect on character aging.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Did you start a fresh campaign to test it? Modding the aging is not save-game compatible.

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Guest
Guest - - 689,333 comments

yes i did

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

I'm afraid I don't know enough about the timescale to offer any more help...I'm sorry.

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Guest
Guest - - 689,333 comments

Keeps failing virus scan. Anyone have the same issue?

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Guest
Guest - - 689,333 comments

I wouldnt worry about that dude. SOmetimes parts of these mods get false positive hits. If the modder and known and trusted Id ignore it. But thats me

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Guest
Guest - - 689,333 comments

the save files of LMA_V are not compatible.

I mean, is kinda obviuos at this time, but I want to know anyway, because I want to delete the previous versions for space matters, so if it's worth to keep the saved games.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

No, the save files are not compatible for any update; too many things are changed to allow you to use saves from previous games in newer versions of the mod.

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Guest
Guest - - 689,333 comments

esse MOD é uns dos melhores.

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Guest
Guest - - 689,333 comments

I have the steam, I have followed the instructions and i am getting the same error again : unable to locate kingdoms. exe error.

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Try to run it as administrator; that is the common fix for this type of error.

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MRRJ6549
MRRJ6549 - - 13 comments

Hi I've just followed the read me in the mod file and everything worked perfectly until I finished my first battle, the game seems to crash at the end of any battles no matter what. I followed the LAA instructions and patched both the med and kingdoms applications, any help would be appreciated thank you for all your hard work the mod rules

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

Do you have a copy of the 'system.file' from after the crash?

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Choyacine
Choyacine - - 7 comments

I really love the mod.
The addition of new factions and new units for already existing factions is a God-gift, however i've noticed that some units lack a voiceline (pretty much all cuman units don't have voicelines) so pls fix, otherwise it's a solid mod

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

The reason they don't have voice lines is that they don't exist for those units; creating voice lines for the units that don't have them may be a project for the future.

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Guest
Guest - - 689,333 comments

hi will it work withouth using LAA ?

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Lord_Vinciullo Author
Lord_Vinciullo - - 229 comments

It can work without LAA, but it is far more likely to crash without it.

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Guest
Guest - - 689,333 comments

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