RJ-RotWK brings the best from each title in the BFME series by EA. As a mod for Rise of the Witch-King, at it's heart it brings 3 new factions to the game. Men of the West has been broken into Gondor and Rohan, with new heroes, units, powers, and more. Arnor has also been fleshed out to be a unique faction with a mix of Men and Elves and more. Men of the East and Mordor has also been split, with Men of the East made up from two smaller sub-factions of Rhun and Harad. The Elves are now made up from three smaller sub-factions of Rivendell, Lothlorien, and Mirkwood. In total, over 70+ new units/heroes/structures and more have been added. Over 20 new maps are included, and much more.
Can't wait for the final release. Come back Rob!
This mod is pretty old and I don't really know if its just more or less "dead" or on hold. I say its more "forgotten" which is a pity :(
But what the mod has to offer is damn amazing and it has potential to be one of the best mod for BFME 2 - Rise of the witch king :)
So what extacly has the mod to offer you may ask?
Alot!:) many new units and new skins for many vanilla units. And some balance problems has been fixed from the vanilla game.
However not everything is good. I do understand that I'm reviewing an unfished beta mod, for exampel many pictures are missing many new units. Thats totally acceptable by me.
But some bugs are just gamebreaking, like the elven race is unplayable in WOTR mod cus their workers can't build anything
I wish that someday someone out there will finish this mod or atleast fix the game breaking bugs:)
Until then I just can't give it a solid 10. It will however be the best mod for BFME 2 - Rise of the witch king that I have ever played and it absolutly deserve a 9/10
Ps: I haven't tried Edian mod cus its not in english "yet"
Too bad the mode is incomplete! Mirkwood faction is missing and there are some glitches: like Rohan cannot use purchased banner carriers, Men of the East do not get fire arrows, Morgul Orcs cannot attack when upgraded, when you place the AI to defend a fortress: Helms Deep, Dolgul dhur, Rivendell, they dont do anything. In Minas Tirith if you set the AI with men of the east and let them attack you they construct a wall and they lock themselves in...
But in Overall is one of the best mods for ROTWK, my favorite tied with Edain Mod... I think a combination of this mod factions with Edain's mod designs would be the Ultimate Mode xD
It's a very good mod but unfortunately incomplete.
I would like to see a campaign similair to the one from bfme1.
Together with Edain mod best mod for BfME2 RotWK.
This mod is great. It's a shame RJ doesn't work on it anymore...so it's permanently beta and incomplete, but even then, it really is one of the best mods I've played =)
Exellent mod in my opinion
for my the best mod ever (for rotWK)
Really cool mod just wish it continued
Exceptional mod.....! Please add the campaigns ,it looks like quite a while has been passed since your last upload. please kindly upload the game fixes as suggested by other users as well. if you cant upload now at least tell us that you are working on them so that we can have hope.....
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