Here after so long is Rising Sun II, more focus on history and the campaign aspect this time. Recommended to play as one of the main factions like Satsuma...
New Version 2022 Rising Sun II Released
Rising Sun is a mod for Mount & Blade: Warband based on the Gekokujo mod,
Set in November 1867 during the late Bakumatsu period on the verge of the Boshin War (1868-1869). Fight for the Satsuma Choshu alliance, or join the Shogunate.
NOTE: This Mod/Submod is based on Gekokujo 3.0 by marty4286 and so all credit goes to him and the Gekokujo contributors for 99% of this mods content. This Mod also incorporates a large amount of content from the Blood & Iron (B&I II OSP). All western style uniforms and some weapon parts contained in this mod were made by Parrot, Willhelm and the Blood & Iron team and CREDIT should be given to them for this content.
The new version of the mod attempts to portray the Boshin War more historically accurate and many clans and domains had very asymmetrical technology and militaries. Therefore I recommend you play as one of the main clans in the war such as Satsuma, Choshu, Tosa, Tokugawa, Edo Government, Matsudaira, Sendai etc.
Nobles get a better start this time including more money, more men in a party and the ability to join any faction after the game starts and it is recommended to play this way, but the life of an enlisted soldier is still available this time with a modern rifle and bayonet even a private can down a samurai.
Rising Sun is a mod based on the wonderful and much loved Gekokujo mod by marty4286 and uses much of its original content so 100% credit should be given to him for all of the content not added by this mod. Think of this mod as a expansion to the main module, a big sub-mod.
This mod retains all the features incorporated in the Gekokujo mod such as Diplomacy and Freelancer
You must enable ragdolls to play this mod without graphical errors.
Also it is recommended you play this mod with battle sizer for battles with up to 1000 troops it is recommended to go less than 300 (299 is good) but the mod can handle up to 400 for good systems.
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