This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Add media Report RSS Orbital Strike (non-scripted call in) (Raw footage)
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Gladiator14
Gladiator14 - - 287 comments

nice

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Mr.Birds!
Mr.Birds! - - 196 comments

Awesome!

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Darth_Cameroth
Darth_Cameroth - - 782 comments

"Most impressive".

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c0balt08
c0balt08 - - 168 comments

WOW......

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ledernierrempart
ledernierrempart - - 515 comments

it is amazing. but at the end of the strike there is on fire at the end that do not makes any explosion.

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Buzztr0n Author
Buzztr0n - - 705 comments

recording/framerate/whatever-related

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Buzztr0n Author
Buzztr0n - - 705 comments

updated the whole technique so that the delay between explosion and laser on unstable framerate should be fixed

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Billey_Jeen
Billey_Jeen - - 62 comments

Seems a bit over powered but then again it´s probably an ISD doing that so.

Maybe you could make the rounds hit a bit further away from eachother?

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Buzztr0n Author
Buzztr0n - - 705 comments

Green laser, that turbolaser sound - obviously ISD ;)
And it's not overpowered, that simply depends on how it will be used in the missions, like fighting a superior number of enemy hordes.
Spreading it further would be totally ineffective and there is no reason for the Imperials to do that.

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HelloImMoonMoon
HelloImMoonMoon - - 341 comments

men... thats awesome!!

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Description

I've been working on a new feature to call in orbital strike without using any mission scripts (as you can see).