This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!

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Add media Report RSS Orbital Strike (non-scripted call in) (Raw footage)
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Gladiator14
Gladiator14

nice

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Mr.Birds!
Mr.Birds!

Awesome!

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Darth_Cameroth
Darth_Cameroth

"Most impressive".

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c0balt08
c0balt08

WOW......

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ledernierrempart
ledernierrempart

it is amazing. but at the end of the strike there is on fire at the end that do not makes any explosion.

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Buzztr0n Author
Buzztr0n

recording/framerate/whatever-related

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Buzztr0n Author
Buzztr0n

updated the whole technique so that the delay between explosion and laser on unstable framerate should be fixed

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Billey_Jeen
Billey_Jeen

Seems a bit over powered but then again it´s probably an ISD doing that so.

Maybe you could make the rounds hit a bit further away from eachother?

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Buzztr0n Author
Buzztr0n

Green laser, that turbolaser sound - obviously ISD ;)
And it's not overpowered, that simply depends on how it will be used in the missions, like fighting a superior number of enemy hordes.
Spreading it further would be totally ineffective and there is no reason for the Imperials to do that.

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HelloImMoonMoon
HelloImMoonMoon

men... thats awesome!!

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Description

I've been working on a new feature to call in orbital strike without using any mission scripts (as you can see).

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1280×720
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star-wars-rising-empire-mod-orbital-strike-raw-footage.mp4
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