This is a mod in progress for "Call to Arms" changing the theme into the Star Wars universe with new high quality content, new non-linear RPG gameplay, and many new game mechanics!
I've been working on a new feature to call in orbital strike without using any mission scripts (as you can see).
nice
Awesome!
"Most impressive".
WOW......
it is amazing. but at the end of the strike there is on fire at the end that do not makes any explosion.
recording/framerate/whatever-related
updated the whole technique so that the delay between explosion and laser on unstable framerate should be fixed
Seems a bit over powered but then again it´s probably an ISD doing that so.
Maybe you could make the rounds hit a bit further away from eachother?
Green laser, that turbolaser sound - obviously ISD ;)
And it's not overpowered, that simply depends on how it will be used in the missions, like fighting a superior number of enemy hordes.
Spreading it further would be totally ineffective and there is no reason for the Imperials to do that.
men... thats awesome!!