Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

  • View media
  • View media
  • View media
  • View media
  • View media
Navy
embed
share
view previous
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
jimmy.pl
jimmy.pl - - 89 comments

(buried)

wish this was in Shockwave... i might actually have to get this mod instead. :P

Reply Good karma Bad karma-9 votes
SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

You can get both!

Reply Good karma Bad karma+16 votes
NergiZed
NergiZed - - 1,608 comments

Shockwave was supposed to be a 'direct sequel' of sorts of Generals: Zero Hour. Everything added was purely content, nothing structurally was changed. A decision was made to keep it that way and navy was added to Rise of the Reds, as that game has a drastically altered scouting/tech/AA systems compared to Generals/Zero Hour/Shockwave.

Reply Good karma Bad karma+6 votes
Comr4de Creator
Comr4de - - 887 comments

Why is that comment buried? Really :P?

Shockwave isn't going to be given navy at this point as it is finished as intended. The aspect of navy however has now moved on to this project. That's just the way it is :S

Reply Good karma+7 votes
NEST!
NEST! - - 112 comments

Is there any aircraft carriers in the mod?

Reply Good karma Bad karma+1 vote
W0rldEmperor
W0rldEmperor - - 935 comments

Wow nooo, its not finished by anyway, still to many bugs,crashs,and needing new gameplay!

Reply Good karma Bad karma+1 vote
*memory-on-Goldberg*
*memory-on-Goldberg* - - 492 comments

wow that is awesome :O

Reply Good karma Bad karma+2 votes
Dead|Wing
Dead|Wing - - 3,063 comments

Fantastic, they fit in well with Generals universe!

Reply Good karma Bad karma+3 votes
CptIstvanofArdeal
CptIstvanofArdeal - - 2,362 comments

agreed this destroyer looks awesome

Reply Good karma Bad karma+2 votes
CptIstvanofArdeal
CptIstvanofArdeal - - 2,362 comments

and fits in the game wery well

Reply Good karma Bad karma+1 vote
casojin
casojin - - 237 comments

This reminds me of RA1.

Reply Good karma Bad karma+2 votes
SveaRikeSoldier
SveaRikeSoldier - - 1,625 comments

Is it reused Phalanx from ShockWave?

Reply Good karma Bad karma+1 vote
NergiZed
NergiZed - - 1,608 comments

Yeah, and the Radar dome is from Ironside's Radar / the Russian radar.

We do, on a rare occasion, use content from Shockwave. (BM-21 Grad is the same thing as the Katyusha chassis, there's some other examples as well).

Reply Good karma Bad karma+1 vote
AlexZH
AlexZH - - 1,503 comments

The crew is doing an awesome job on these models!
Cant wait for next release!

Reply Good karma Bad karma+3 votes
V.Metalic
V.Metalic - - 2,440 comments

I am really interesting how RotR will handle the naval warfare, one of the hardest things to code in ZH.

Reply Good karma Bad karma+1 vote
Comr4de Creator
Comr4de - - 887 comments

Quite hard indeed but we've managed a work around =) (some serious props for The_Hunter as he pulled off a trick out of his hat for this one)

I'll be posting some screenshots of them actually in game but from what I can tell you is that they can indeed move freely on water, cannot go on land and they cannot move on land through the navy yard -- this is why you will always see land geometry under it to prevent it so =)

Check our facebook for some ingame stuff already if you haven't done so!

Reply Good karma+1 vote
V.Metalic
V.Metalic - - 2,440 comments

Hmm, fine. But I am little angered for different thing, but I wont spread it around here.

Reply Good karma Bad karma+1 vote
monism
monism - - 35 comments

this mod just jumped to beyond the top of my wish list.
can't wait, good work guys.

Reply Good karma Bad karma+1 vote
fimeilleur
fimeilleur - - 201 comments

What's the firepower on this thing?

Reply Good karma Bad karma+1 vote
Zeke_Dlyoung
Zeke_Dlyoung - - 4,459 comments

It's the John Paul Jones :D

Reply Good karma Bad karma+4 votes
fimeilleur
fimeilleur - - 201 comments

It's finally put a use to the shoreline bunkers on the map "Tropical Thunder"

Reply Good karma Bad karma+1 vote
callmejoe
callmejoe - - 47 comments

funny looking thing .....this aint a destroyer...a destoyer has a turrent gun on the front of the ship ...:/

Reply Good karma Bad karma+1 vote
callmejoe
callmejoe - - 47 comments

this is a destroyer Warship-pics.blogspot.com

Reply Good karma Bad karma+1 vote
ArsenalSPT
ArsenalSPT - - 181 comments

Hey numbnuts, they were going for a Red Alert inspired DDG here. The Destroyer in that game had a box launcher up front and dual depth charge launcher aft. With this model they replaced the depth charges with a Phalanx CIWS. Surface to Surface and Air Defense.

To be honest, buddy, I have every right to nitpick because I <WAS> on a destroyer, USS McFaul (DDG-74) out of Norfolk, VA. But I'm not gonna nitpick SWR because I really like their work.

Reply Good karma Bad karma+1 vote
W0rldEmperor
W0rldEmperor - - 935 comments

Destroyers role are ship to ship combat,some with torpedoes,cannons,missiles but never AA specialized unit.
Cruisers are support role with tatical missiles(tomahawks...),and heavy AA weapons such as flaks and AA missiles

The only thing dat the team have to do is change the name to Cruiser

Reply Good karma Bad karma+1 vote
jimmy.pl
jimmy.pl - - 89 comments

whats wrong with wishing this was in shockwave ??
and yes i do have both mods ;D

Is it because I got the first comment and didn't "clearly" state how awesome this is???
at least i didn't say
FIRST!!! ...

Reply Good karma Bad karma+1 vote
AirborneSn1p3r
AirborneSn1p3r - - 3,137 comments

cool, i know it would be way to massive but the aircraft carrier from vinila would be awsome

Reply Good karma Bad karma+1 vote
MishaMishu
MishaMishu - - 75 comments

PLEASE TELL ME HOW TO USE THIS PLEASE I BEG ILL DO ANYTHING JUST PLEASE TELL ME T.T

Reply Good karma Bad karma0 votes
ColGerardo
ColGerardo - - 22 comments

I played alot of mods that has a navy but none have a working ai will the ai support a navy etc..

Reply Good karma Bad karma+1 vote
sharp-shark
sharp-shark - - 69 comments

how about a new small aircraft carrier ship with 4 or 6 civilian airplanes?

Reply Good karma Bad karma+1 vote
Party-General-BR
Party-General-BR - - 52 comments

Destroyers role is ship to ship combat,the Cruisers deal with anti air and long range rockets.Nice Work i love to use, but if the new crusader could use its wep to attack enemey vessels like golem and other amphibious.

Reply Good karma Bad karma+2 votes
mark2589
mark2589 - - 6 comments

add visby and type 45 <3333

Reply Good karma Bad karma+1 vote
Red★Strike
Red★Strike - - 33 comments

USS john paul jones

Reply Good karma Bad karma+1 vote
toybits710
toybits710 - - 188 comments

freakin destroyers! hahaha shredded my planes into pieces.. hahah

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

The naval units are only available on a handful specific maps that have been modified to include the Tech Naval Yard and are currently undergoing extensive testing. So far, we haven't encountered any major problems and I can reveal to you that they definitely add some interesting new gameplay dimensions on the maps that have them. However, before any miscommunications arise, I shall conclude this update by stressing once again that this is a temporary navy. It will be completely replaced by a more diverse, faction-specific selection of ships filling in similar unit roles in a later version, so don't get too attached to them.