Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
An hour worth of digging, a few dozen sandbags, razor wire and a plank roof combine into the ECA's most basic defensive structure. The Fortification is a makeshift emplacement that provides up to three infantrymen with a sufficient amount of cover and clear lines of fire in all directions. In order to provide additional healing support for the surrounding soldiers, a stockpile of medical equipment can be requisitioned. It should be noted however that the structure lacks any sort of protection against toxins, flamethrowers, thermobarics and other dedicated anti-garrison weapons.
i wonder what its purpose garissoning or healing infantry
Both, it has a healing Aura around it and heals the men inside.
but what is difference between Medic and the other bunker fortification?...one will provide healing with a certain radius or only to troops garrisoned inside and the other will provide additional armour or ammo dump for increased fire and damage like USA's general power?...
I think the medic outpost is supposed to be an upgrade that you can purchase for the basic fortification?
indeed...but still can't wait to see their true defenses x3..
(buried)
i would put some beds around it with medical equipment and stuff
You do realize this is a front line fortification meant to take enemy fire not a field hospital?
alson beds in the open would not be the best idea i any wazone :P
Beds in the open sound like a rather poor idea regardless of location.
This comment is currently awaiting admin approval, join now to view.