Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

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Report RSS EU Munitions Bunker (view original)
EU Munitions Bunker
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Machine-Reaper
Machine-Reaper - - 2,209 comments

"Ammo Ready!"

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NekoChan123
NekoChan123 - - 370 comments

"Ammo not Ready!" :>

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Nuttah
Nuttah - - 1,201 comments

Ssssooo...general special, or does it outright replace the old one for all of ECA?

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Coal-Chip-Cookie
Coal-Chip-Cookie - - 198 comments

Pretty.

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IvanderLim
IvanderLim - - 1,181 comments

nice bunker

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The_Freedom_Fighter
The_Freedom_Fighter - - 942 comments

Thats is one hell of a Dispenser. Would be a shame if someone *sapped* it...









(commandos can blow it up right?)

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Nuttah
Nuttah - - 1,201 comments

They'll probably want to stand well back.

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WhiteDingo
WhiteDingo - - 12 comments

I'm sorry, but I'm confused on how to build this in 1.86; furthermore you can choose generals??

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Guest
Guest - - 687,512 comments

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Zone_Lexus_50
Zone_Lexus_50 - - 362 comments

POOTIS-SPENCER HERE!!!

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Dr.Vector
Dr.Vector - - 553 comments

looks like a safe shelter, Goood

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Description

ECA forces had previously relied on ad hoc fortified bunkers to store ammunition on defensive lines, yet it soon became apparent that a more effective solution was needed. A new reinforced concrete bunker design was rolled out on the European front, serving as both a firing position for up to three ECA troops as well as a more resilient forward ammunition depot. The Munitions Bunker is also capable of deploying Munitions Tracks to resupply defensive divisions closer to the front. Due to its usual presence in hostile territory as well as the volatile materials being stored within, the Munitions Bunker can lock itself down to improve the bunker's resistance to enemy fire. It should be noted that doing so prevents the doors from being opened to supply defenses with ammunition, and disallows access to the garage. The commander of the bunker is authorized to call in mine artillery strikes around the bunker; these are specially designed to fire Mole Mines at long ranges, equipped with parachutes allowing them to deploy safely without damage. Due to the fact that the bunker stores a large amount of explosive materials however, the commander is not authorized to call a "Danger Close" strike in-case of nearby incursion. In the worst case scenario of a forward position being completely overrun however, the staff of the bunker can easily rig the munitions stockpile to detonate in order to prevent capture of materiel.