Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
Version 1.00 released - Difficulty options added for China.
After fine polishing GMC and ZMC and fixing some bugs, I will start working on the Shockwave conversion (VMC - SW).
This map Pack Converts and Overhauls the old Vanilla Generals Zero Hour Mission maps, so they are playable with RotR. You also have the option to start the missions from the main menu (check the readme). Also this Map Pack includes difficulty options (Easy, Medium and Hard). The differences between those difficulties are...;
On Easy the AI only uses T0 units (Rebels, Battlemasters etc.)
On Medium the AI uses T1 units (Marauder Tanks, WASP Hives etc.) and T1 Upgrades (AP Bullets etc.). Also, the AI starts to react on your force (with a high amount of Tanks the AI starts building Units to counter them. Same for Airforce, Stealth and Infantry). Also, the AI uses Generals Powers and Unit abilities like disguise.
On Hard the AI uses T2 units (Paladin Tanks, Grads etc.) and T2 Upgrades (Anthrax Beta etc.). Also, the AI starts to use a bigger force to counter both, your Armor and Infantry. And of course more Generals Powers.