Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Add addon Report Zero Hour Missions Conversion
Filename
ZeroHour_Missions_Conversion_v.1.00.rar
Category
Singleplayer Map
Licence
Public Domain
Uploader
Stanislav.Saw
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Updated
Size
21.64mb (22,690,838 bytes)
Downloads
1,007 (1 today)
MD5 Hash
21df7367f6bf3c34900b85a80c5b2531
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Description

Version 1.00 released - Difficulty options added for China.

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Zero Hour Missions Conversion
Comments  (0 - 50 of 57)
Radu273
Radu273

CANt wait to play. Please make it as good as the generals conversion final version which i played and was very cool. I really apreciate your work and also i impantiently await for the shockwave conversion. All the luck with your work!

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Stanislav.Saw Author
Stanislav.Saw

Thank you very much, it's nice to hear that you enjoyed the Generals Missions Conversion.
About the shockwave conversion, I don't know how long it will take. It will definitely be done, when Zero Hour Conversion is finished. It is 50 % done and I will continue soon.

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Samer-King
Samer-King

OMG THANK YOU YOU MADE MY WISH COME TRUE

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Stanislav.Saw Author
Stanislav.Saw

No problem.
Have fun and enjoy. Please note that some missions are incomplete.

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Samer-King
Samer-King

lIKE WHAT (USA MISSION 2 I CANT USE AIRCRAFT CARRIER)

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Samer-King
Samer-King

also im wondering why did they remove it in rise of the reds
and bradly it was a new unit why they also remove it ????

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Stanislav.Saw Author
Stanislav.Saw

In the vanilla CnC Generals there were units that only got used in cutscenes. For example the Aircraft Carrier, the cine version has different properties, like health. And since there are no missions i. e. no cutscenes, there were deleted to safe space or something.
As as the bradly goes the devs statet that it will come back.

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Samer-King
Samer-King

what about the missions that they cant be complete ( incomplete )

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Stanislav.Saw Author
Stanislav.Saw

Which ones?

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Samer-King
Samer-King

you said some missions are incomplete

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Stanislav.Saw Author
Stanislav.Saw

I thought you meant some missions have no end screen.

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Samer-King
Samer-King

well

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Samer-King
Samer-King

can i ask a quastion ?

why in generals Conversion in usa blue eagle mission
there are no water in the river ? plz answer

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Stanislav.Saw Author
Stanislav.Saw

Do you have the newest version?

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Samer-King
Samer-King

NO WHY ?

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Stanislav.Saw Author
Stanislav.Saw

It was a glitch which was fixed quite a time ago. Also make sure you delete "U_6_Blue Eagle_Easy", ""U_6_Blue Eagle_Medium" and "U_6_Blue Eagle_Hard". You only need "USA06".

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Samer-King
Samer-King

why ? i dont see the river in them all

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Stanislav.Saw Author
Stanislav.Saw

The "river glitch" is linked to the naming of the mission. Renaming them to "USA06" fixes that glitch.
If thre are more questions to that topic, please use the comment section in the "Generals Missions Conversion" and not "Zero Hour Missions Conversion".

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Samer-King
Samer-King

i will do

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Samer-King
Samer-King

hey go and look at the mission that i made its new and rate it of 10 stars it called Mission (Operation Stay Focest)

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Samer-King
Samer-King

but why did they remove bradly in rotr 1.85 & 1.86 & 1.87 ??

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Stanislav.Saw Author
Stanislav.Saw

Because of the Humvee. Having two infantry fighting vehicles would make one obsolete.
I played your mission. Very good.

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Samer-King
Samer-King

Thank you

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Samer-King
Samer-King

And im working on another mission called Mission (Operation Black Day) do you have any advice 4 me

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Samer-King
Samer-King

And how long did the Mission take to win is it easy or hard ?
did you spot the stealth troops 4 gla ?
how did you destroy the lab ?

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Stanislav.Saw Author
Stanislav.Saw

I added my toughts on your addon page

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Samer-King
Samer-King

ok

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otaku687
otaku687

i have been waiting for this since i played the General missions conversion pack! i hope the final product of this is just as good as the last one hell maybe even better

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Stanislav.Saw Author
Stanislav.Saw

It could be better. I learned from past mistakes. Especially on how to balance missions.

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LavstorM
LavstorM

So im aware that 90% of the missions are a WIP but can anyone else not play the gla final missions because it crashing the game on loading?

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Stanislav.Saw Author
Stanislav.Saw

I fixed the issue. Should work now

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LavstorM
LavstorM

cool, so Im not sure where you want the bug reports. but here for now will work i suppose. as far as im aware, there is no way to rescue the rebels on the account of that i took over the base and sent a number of units to trigger the script that converts the 3 rebels to my control. on another note, it also acts as if there is a wall infront of the rebels, when i tried to run oiver the fence with a scorpion, the tank stopped infront of it.(edit: idk if this was a one time fluke, but you have to build a supply drop in their "prison" to force them out of the square and that will trigger the script, also is the AI able to build with out a HQ?)

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Stanislav.Saw Author
Stanislav.Saw

I prefer bug reports here.
Normaly you can just order a unit to move into the square and the POW would convert instantly. I will look into it.
Do you mean the GLA ally? I will look into it.

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LavstorM
LavstorM

So,the GLA ally wont actually do anything except build a single barracks and send the suicide bombers to the north USA entrance. just as a heads up.
on another note (when you have time or energy to look into this) there is no end game script. I destroyed everything including the pathfinders in the town and the game proceeded to think it was an active match. just as a headsup.

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Stanislav.Saw Author
Stanislav.Saw

I try to work on weekends.
I played around with this mission. I know how to fix the "never ending" match bug.
But I still don't understand why the GLA Ally dosen't do a thing.
I probaly have to make a new script for that.
Also thank you very much for your reports

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RaduPLayzRedalert
RaduPLayzRedalert

noice

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Guest
Guest

what is a mission converson...are there any campaing add ons for ROTR ?

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Stanislav.Saw Author
Stanislav.Saw

From my description:
This map Pack Converts and Overhauls the old Vanilla Zero Hour Mission maps, so they are playable with RotR.

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hamedking
hamedking

thank you somuch
can make this maps works in contra mods?

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Stanislav.Saw Author
Stanislav.Saw

Don't know, maybe.

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Hijacker
Hijacker

Shockwave conversion? I don't remember shockwave having any missions.
Not counting fanmade one ofc

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Stanislav.Saw Author
Stanislav.Saw

It will be a conversion of vanilla campaigns. Playable with Shockwave.

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Hijacker
Hijacker

oh cool.

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ian10
ian10

I've been waiting for this. In my case, I just extract the maps of Generals and Generals Zero Hour and put it directly to the Shockwave file to have a complete campaign missions. I like the Shockwave since this is the only mod that stick to the original Zero Hour with some nice addons.

All the General missions can be played in the absence of the intro and some cutscenes are usually ruined if you set the Camera to far.

In Zero Hour, usually there are selected missions and the rest are making errors.

I add also General Fai challenge mission, but on Hard difficulty.

Not so perfect but I love to see a full campaign of Zero Hour in Shockwave mod.

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Stanislav.Saw Author
Stanislav.Saw

Will be done. However, it will take some time.

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WNxHeadShot
WNxHeadShot

I enjoy these a lot, there aren't that many mods out there that allow you to play the campaign and I appreciate the effort. But I have to say, the AI building superweapons in some of the missions is kinda broken.

For example in the GLA mission where you fight Kassad, the AI is going to build 2 SCUD storms early on and there isn't much I can do about it. They also build them in the USA mission in which the UN limo gets blown up by rocket buggies, but at least in that one you can send A10s and Carpet Bombers to take it out before it completes.

Also it might be just me, but in the USA mission where you have to defend the trucks on their way to the warehouse, the battleships will randomly stop firing and you can't use them for the rest of the mission. The trucks will not be attacked by the GLA either so you can just let them mind their own business and go to the warehouse.

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Stanislav.Saw Author
Stanislav.Saw

Thank you for your comment.
About the Superweapons. I agree it will be rebalanced.
U_2 i think that was also the case for vanilla. Don't know if i will do something about that. I noted the "Battleship reloading bug" in the Bugs/Glitches section.

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Le_Flemard
Le_Flemard

I also find their early game zerg rush doesn't leave you enough time to build anything. I like a bit of difficulty, but when I can't even field tanks, before having 5 dca attacking my base, I feel a bit peeved.

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Guest
Guest

I currently don't have access to my acc and to my pc with RotR.

Mission?
What is a zerg rush? What is dca?

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Le_Flemard
Le_Flemard

zerg rush = massive amount of whatever unit, obviously the cheapest ones, launched at a target, particularly in early game, the name comes from starcraft (https://tvtropes.org/pmwiki/pmwiki.php/Main/ZergRush).
mission is Hidden Agenda
and dca is the pet name I give to Quad Cannon (cuz it's primary purpose is anti air and in my language it means antiair defense which equal AAA but I digress), sorry for that one, I forgot only my language use that term :p

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Guest
Guest

So basically reducing the amount of units will make it enjoyable.
Or giving starting units.

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C&C: Generals Zero Hour
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Related Games
C&C: Generals Zero Hour
C&C: Generals Zero Hour Real Time Strategy
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