Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
17 maps of all kinds and sizes; massive and and small alike made using the Rise of the Reds Worldbuilder. Urban and wide open maps that are geared towards co-operative game play against AI [primarily], but PvP is possible though the games would be unbalanced in most maps. Take on the challenge of defending a ruined beach front while using tech building and leftover USA and ECA technology in EMERGENCY RESURRECTION or bring glory to the Chinese people by defeating all 6 opponents in BOARDER DISPUTE. Each map has it's own scenario located in the read me. Stay tuned for the release of the next 2 parts of this massive map-pack all made by me [Xofolez]. I hope you all enjoy these maps and feel free to message me with errors [related to the maps], recommendations, requests & offers for help, and any other reason!
Whoa, this is ZH in the screenshot?
Soooo... I recognized that you were hoping to have a ZH version available and well, in the following link you will find what you were looking for. Moddb.com
Emergency Dispute's description sounds like the beach map that's already in ROTR. What's the main difference?
the one installed with rotr is 3 vs 3 and grants players access to navy while mine, Emergency Resurrection, does not grant players the ability to use naval units, but instead they are able to use USA and ECA air units. It is also a very wide map and a very difficult challenge when it is only 1 player versus 3 AI or other human players.
is this for c&c or zero hour because in notes it says zero hour ?