Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
This map Pack Converts and Overhauls the old Vanilla Generals Mission maps, so they are playable with RotR.
This map Pack Converts and Overhauls the old Vanilla Generals Mission maps, so they are playable with RotR. You also have the option to start the missions from the main menu (check the readme). Also, I added the lost third GLA mission "Black Sheep", that was completely done but cut from the final game. Probably due to controversy. It also includes difficulty options (Easy, Medium and Hard). The differences between those difficulties are...;
On Easy the AI only uses T0 units (Rebels, Battlemasters etc.)
On Medium the AI uses T1 units (Rocket Buggies, WASP Hives etc.) and T1 Upgrades (AP Bullets etc.). Also, the AI now tries to counter Airforce and Stealth. And the AI uses General Powers and abilities like fortification.
On Hard the AI uses T2 units (Paladin Tanks, Grads etc.) and T2 Upgrades (Anthrax Beta etc.). The AI starts to react on your force (with a high amount of Tanks the AI starts building Units to counter them. Same for Infantry. And of course more General Powers.
I used this as a source for the upcoming v.2.0 Generals Docs.google.com
And also this forum to verify (I.e. the speedsheet says Bomb Trucks are exclusiv to Yusuuf, but on the forum, it says all GLA Generals will get it): Forums.swr-productions.com and this: Forums.swr-productions.com
My work is free to use.