Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.

Add addon Report Generals Missions Conversion
Filename
Generals_Missions_Conversion_v.1.85.7z
Category
Singleplayer Map
Licence
Public Domain
Uploader
Stanislav.Saw
Added
Updated
Size
6.78mb (7,105,971 bytes)
Downloads
3,653 (4 today)
MD5 Hash
28f1c3553fd91b766d32e7605d493147
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Description

This map Pack Converts and Overhauls the old Vanilla Generals Mission maps, so they are playable with RotR.

Preview
Generals Missions Conversion
Comments  (0 - 50 of 117)
3rdShockArmy
3rdShockArmy

Fantastic! Thanks, man! Always wanted to play both vGen and ZH campaigns in RotR. Sorry for not being modest enough, but will you make all other missions as well? I don't know anything about modding maps or campaigns, but I could try if you need any help.

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Stanislav.Saw Author
Stanislav.Saw

Thx for your feedback. Yes i definitely going to make all Generals missions, i start with China then GLA and at end USA.
How you can help? If you have some suggestions or found bugs fell free to add them in the comment section.

Reply Good karma+13 votes
3rdShockArmy
3rdShockArmy

Well, aside the bugs you already mentioned, I didn't find any other. Great work overall!

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Stanislav.Saw Author
Stanislav.Saw

your welcome

Reply Good karma+3 votes
TANKMAN606
TANKMAN606

Hey I forgotten, but would someone be able to list the order the missions were played in?

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Stanislav.Saw Author
Stanislav.Saw

Sure, i add them in my description. In the next update i list the missions, like this "C_1_The Dragon Awakes".
C = China | 1 = mission 1

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TANKMAN606
TANKMAN606

Thanks for that, haven't played the campaign in a good while and I look forward to playing them all again with ROTR :)

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sasatovernic
sasatovernic

Not bad but would be even better if you would remove overlords general power and some other powers that are not available in missions as well.
Also command center missing faction bug.

I can help you with those bugs and some other mentioned above if you want i know how to fix them.

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Stanislav.Saw Author
Stanislav.Saw

That would be very nice. I will send you later a pm with more details where my problem is.

Reply Good karma+2 votes
Mr_Skittles
Mr_Skittles

I already have majority of the missions from zh converted to rotr minus the bugs you have mentioned up top all thats left to do for them is import the missing animations and objects that were removed from zh for rotr as well as the last 2 gla missions, i don't have the motivation to 100% finish them anymore, started them back on 1.87 test build 1 (current 1.87 is technicly test build 15) several months ago was gonna wait for 1.87 to be fully finalized before i went back to finishing them up.

so if you are interested drop me a pm and ill be happy to transfer the files over to you.

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AssaultO-Consciousn
AssaultO-Consciousn

За кампанию Китая спасибо

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Stanislav.Saw Author
Stanislav.Saw

с удовольствием

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TANKMAN606
TANKMAN606

Oh yeah, I've also noticed that none of the voices (The Chinese advisor, the Ferry captain etc) play/ have any sound when they're supposed to be talking on Hong Kong Crisis.

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Stanislav.Saw Author
Stanislav.Saw

I know what you mean. It is because the mod is in Zero Hour (RotR) directory and the audio is in Generals. So while you play a mission the game tries to call a audio file, which is not there.
That is something i cannot fix.

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sasatovernic
sasatovernic

Not sure i will look into that when have time.

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sasatovernic
sasatovernic

I did ferry voice, will send you map and tutorial links how to use generals voices in ZH and in mods.

But i was only be able to insert Ferry voice because it states in the codes its for ferry for others its hard to find them because their codes do not suggest what do they say.

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Stanislav.Saw Author
Stanislav.Saw

Allright thx. However i will take a little break and continue next week or so.

Reply Good karma+2 votes
!!!karmenjell
!!!karmenjell

You are doing great work my friend - you deserve that "little break"
THANKS for all the hard work you do - with the only payment being the pleasure of users/players like myself.

I think that Messages of "thanks" to you & all mod developers are sometimes lacking in these Moddb Forums/feedback sections.

SO - KUDOS TO YOU, Stanislav.Saw.
Thanks for the Fun you give us, by Extending the life of (Generals/ZH) this old yet brilliant game ;)

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Stanislav.Saw Author
Stanislav.Saw

Thank you for your kind words, it's satisfying to see people who enjoy the work done.

Especially after working on something that was hard to make and took a lot of frustration with it.

So thank you again. It always uplifts the spirit to continue.

Reply Good karma+1 vote
!!!karmenjell
!!!karmenjell

I just wish that i had the motivation and drive that you do.

Thanks again - you are unselfishly giving to the CnC/Generals/Zero hour/ RotR playing community... your dedication and hard work is very much appreciated.

THANKS! again my friend

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Stanislav.Saw Author
Stanislav.Saw

boredom and escapism are good motivators

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sasatovernic
sasatovernic

No problem

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LavstorM
LavstorM

loving the remakes. only problem i found so far, easily fixable, is that in G-5 down from the skies there is no way for the player to detect and counter the stealth fighters. Since they drop their payloads with out ever coming out of stealth? idk if it is on my end, or intentional, but with out the teir 1 scout upgrade its impossible to counter.

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Guest
Guest

It's possible. You still have Oberservation Vans. Build 5 or 6 of them, disguise them, built up your black market and then buy the oberservation scanners. After that you can use your quad cannons or stinger trucks.

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Stanislav.Saw Author
Stanislav.Saw

Sry forgott to log in.

Reply Good karma+2 votes
LavstorM
LavstorM

im not trying to be " one of those guys" but would it be possible to add a difficulty option? ive seen a custom option in a couple of custom maps where the host would choose a certain spot for an AI and it would determine how hard the game would be. Im currently not a programmer and have no idea how difficult, though i know it is, it is for you to do this. I thought i would ask. (edit: when i say difficultly, i mean like stronger attacks, or something. anyway thanks for the missions love to rehash old times)

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Stanislav.Saw Author
Stanislav.Saw

It is possible. I could make different difficulties as separate maps, for example;

- G_3_Black Sheep_Hard
- G_3_Black Sheep_Medium
- G_3_Black Sheep_Easy

However this is not on my priority list so it will take it's time. I will probably do it after finishing the USA campaign and fixing most bugs.

But still it's a good idea.

Reply Good karma+2 votes
LavstorM
LavstorM

it honestly would provide a lot of variety, honestly, i think in the final GLA mission it was too easy because the US never actually attacked. While the China took too long and never sent any of the heavier stuff compared to the original mission.

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LavstorM
LavstorM

ah. thanks.

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RockerFox
RockerFox

Nope, tried it multiple times and the upgrade is not there. I thought the same thing, got the black market, looked for the upgrade and it;'s not an option.

On top of that the bombing seems to start way to early since you can barely get the black market up before the stealth bombers come in.

As far is i can tell in the mission you have no way of actually detecting stealth units and it makes the mission pretty much impossible.

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Stanislav.Saw Author
Stanislav.Saw

Alright, i loocked it up. In the scripts i found that the "gla scanners" were set to not available and on the same time, by a new script, available.
Now i deleted the old one and moved the oberservation scanners to the warfactory.
Also increased the timer to 200 sec, before the ai starts bombing.
I will test the new version and release it later.

Reply Good karma+2 votes
LavstorM
LavstorM

even though it has been fixed. i was able to beat the mission solely on the fact that AI targeted my BM, which was the only reason i was able to survive because of how strong it was. I kept killing the units that came in and was finally able to get 3 stars. Turns out the mob that spawns is OP as hell.

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AssaultO-Consciousn
AssaultO-Consciousn

О капашка США подъехала

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Tleno
Tleno

So, any chance of ZH coming next?

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Stanislav.Saw Author
Stanislav.Saw

Mr_Skittles kindly provided a majority of ZH missions so it will not take that long to complete it.
BUT, I still want to finish the vanilla Generals campaign, adding difficulty options and fixing bugs.
So maybe in the next two weeks I will start working on the ZH campaign.

Reply Good karma+3 votes
3rdShockArmy
3rdShockArmy

I found a bug in Desperate Union. When the rouge Chinese General is revealed as working with the GLA and the MiGs appear, the game crashes. Happened to me a couple of times already.

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Stanislav.Saw Author
Stanislav.Saw

That's odd. You say when the MiGs appear? I will try to find the cause for it.
I think that is what AssaultO-Consciousn meant.

Reply Good karma+2 votes
3rdShockArmy
3rdShockArmy

Well, I'm not sure if it's because of MiGs, but it definitely crashes when I get to the Chinese part of the base. I don't know. Maybe the problem is on my end, but it does crash every time I get to that point.

EDIT: BTW, great work so far. I've been having a blast playing the campaign after a decade or so. :D

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Stanislav.Saw Author
Stanislav.Saw

I'm glad you enjoy it.
The problem is not on you're end, it also happen to me as well. I probably found the cause for the crash and currently working on it to fix it.

Reply Good karma+3 votes
3rdShockArmy
3rdShockArmy

Thanks man. Keep up the good work. :D

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FireStar217
FireStar217

Do you plan on adding Zero hour missions?

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FireStar217
FireStar217

Never-mind Read comments,

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Guest
Guest

In Blue Eagle, there's no water coming from the wave from the Destroyed Dam

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LordTibbles
LordTibbles

I love the mod, one thing though. I tried to add this campaign add on, but for some reason I do not have maps section to add it to anywhere in my ZH files. Mod works fine without it, but I would like to try the add on. If you have any suggestions.

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Stanislav.Saw Author
Stanislav.Saw

You have to add them to
"Documents\Command and Conquer Generals Zero Hour Data\Maps"
not in the core archive (where the .exe is).

The readme wich, is in the .rar, also contains the instruction on how to install it and more.

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Mizo_ROTR
Mizo_ROTR

Damn someone beatedme into it :)

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Mizo_ROTR
Mizo_ROTR

Hmmm I've played most of the missions i've noticed the AI wasn't edited at all. I was planning to do a campaign revamp for generals as well ( adding some Russian and ECA elements to it, as well as new objectives ect..)
Mind if I use this as a base? ( I'll ofcourse give huge credits to your work. )

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Stanislav.Saw Author
Stanislav.Saw

Sure thing. You have my permission.

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A5SA5SIN
A5SA5SIN

hi can you do the same in the shockwave mod

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Stanislav.Saw Author
Stanislav.Saw

Maybe someday. Now i make a little break until i have more ideas.

Reply Good karma+3 votes
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