Rise of the Reds – or ROTR for short – improves upon the C&C Generals formula while also adding its own distinct elements to it. Most notably, the mod adds two completely new factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. In addition, the three original factions China, USA and GLA have been greatly expanded and redesigned in a variety of ways, with several new units, buildings, powers and abilities to explore and combine in your in-game tactics.
New and improved GLA African Campaign for Rise of the Reds 1.87.
PLEASE NOTE: THIS CAMPAIGN WILL ONLY WORK WITH ROTR 1.87, NOT 1.86. YOU WILL NOT BE ABLE TO COMPLETE ALL MISSIONS ON 1.86 DUE TO THE CHANGES BETWEEN THE TWO VERSIONS.
As there has been a new version of 1.87 that was released in early January 2018, I recommend you use that version to play this campaign. Using the previous version of 1.87 may work, however I cannot guarantee it.
To install 1.87, you must first become a member of SWR Productions, simply go to:
and register in order to download the latest version. Instructions on how to download 1.87 will be in the '1.87 Public Build Testing'. You don't have to be an active member, and it doesn't cost anything. Just use your membership to download if you wish.
To play this campaign, extract the mission files from the .zip file into:
Documents>Command and Conquer Generals Zero Hour Data>Maps
Then open Rise of the Reds, go to Skirmish>Unofficial Maps, and they should be in there.
This is the latest version of the GLA African campaign. All changes are in the changelog file in the download folder. The major changes include:
All missions have an intro
You get more units and the enemy has less stealth detection in mission 2.
The major ECA teams are removed in mission 4 to help tackle lag.
You are able to build a barracks earlier in mission 5, and the required number of structures to destroy is down from 40 to 20.
I will keep version 1 available if you wish to see the changes for yourself.
This campaign follows a few years after the events of Zero Hour, where the GLA were defeated and pushed out of Europe by China. Exiled to Africa, the GLA were demoralised and splintered into several small unimportant factions spread across the continent. With the newly formed European Continental Alliance (ECA) seeking revenge after the GLA all but destroyed Germany during the last war, you must once again reunite the Global Liberation Army to resist the ECA onslaught. Not only will you salvage what you can to stop your enemies, you will also gain help from an unlikely 'sponsor' . You will find, in the end, that it's not just the GLA's survival on the line, but also two bitter superpower rivals as well.
Good Luck, General.