THIS IS A MOD OF RISE OF THE REDS! Rise of the Reds is a great mod made by our friends at SWR Productions. This mod is an Overhaul-style mode of ROTR - a reimagining of the formula in a more balanced and fun way for online play. It adds many new units and abilities and many balance changes. The aim of the mod is to change the way you perceive the gameplay of Rise of the Reds 1.87 to something that is more similar to Zero Hour and other classic C&C games.
Custom Map based from Red Alert 2 Soviet Mission 11, Made by RedDeadSmeg and converted by me
Changes from Original :
Start with 8 Battlemasters,2 Gattling Tanks,and 1 Sentinel along with 1
Boris and 1 Black Lotus instead
8 Rhino and 1 Overlord along with conscripts.
Boris and Sentinel has modified health.
Replaced Dragon tank to Ogre Tank
Replaced Red Guard to Mogwai
Replaced Pyro Technician to Crazy Ivan
Added Gattling Tank
Inferno Cannon replaced with Tomahawk
Tunguska now is an exclusive unit for A.I
Added VDV Trooper on Barracks, Exclusive for A.I only
Added 2 GLA units for A.I but only Marauder that can A.I Send
Now Every team including Kremlin team will attack your base
Reduced some of the taskforces
Tremor AGAS countdown is increased to 20 minutes
Building Nuclear Silo will trigger the 3 Kremlin Superweapons to be activated
with 40 Minutes Cooldown
Capturing 2 power plant at the bottom will grant 1 tesla coil and 2 kashtan.
Each 2 Minutes, Purple team will send a Single hind to your base(Scrapped)
After you destroyed the Kremlin Command Bunker, Prepare for the final battle.
I added one easter egg that grant you 3 unit that will help you in this mission
Here's the hint of how you can trigger it :
5.Elite Hind Strike
Golem tank are moved to the artillery section but for some reason the a.i didn't
care to send it.