The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Report RSS A brand new shader!
Post comment Comments
Maimbot6000
Maimbot6000 - - 1,747 comments

Beautiful and very informative!

Reply Good karma Bad karma+4 votes
Trusty_Friendpatine
Trusty_Friendpatine - - 174 comments

Love the new shadows! It's a great addition that I've noticed was missing in the vanilla game.

Reply Good karma Bad karma+5 votes
EmperorNiko
EmperorNiko - - 1,731 comments

Every time you post anything it's something of beauty.
The human eye can only take so much sexy!

Reply Good karma Bad karma+4 votes
Boda
Boda - - 1,371 comments

Brilliant work, congratulations!

Reply Good karma Bad karma+3 votes
SquishyforGDI
SquishyforGDI - - 400 comments

Wow that game breaking!!!

Reply Good karma Bad karma+4 votes
Blue_Fyre
Blue_Fyre - - 713 comments

the amount of work you put in that mod is insane. good job; i would miss the patience to do this.

Reply Good karma Bad karma+2 votes
Sergeant Barlex
Sergeant Barlex - - 1,753 comments

MeshAlpha with shadows? Sign me up!

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

To clarify, the alpha doesn't cast it's own shadow... But the mesh with alpha will recieve incoming shadows, where it didn't before.

However, Universe at War does have a shader for making alpha textures cast a shadow... I'm going to take a stab at porting it over, since it's the same engine and all.

Reply Good karma+3 votes
Darth_Raius
Darth_Raius - - 465 comments

Oh my god, I miss that game. Still sad they never made a sequel. It was so good and unique!

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

It was released at the wrong time, really. Sadly the RTS genre was on the decline and UaW didn't offer anything revolutionary to the genre...i mean, not enough to bring people back when online gaming and shooters were dominating the market. Had it been made sometime in the early 00s or late 90s, it would surely have had an expansion pack or two.

Reply Good karma+4 votes
ImperiaI
ImperiaI - - 599 comments

Awesome work.
I wish that shader would cast shadows on other ships with the same shader without requiring an additional mesh with meshshadowvolume.fx

That would allow us to leave additional copies of the model away inside of the model file, which decreases the polycount by 50%, which is a huge thing in regard of performance.

Would you be able to get such a shader working?

Reply Good karma Bad karma+2 votes
the_Farseer Author
the_Farseer - - 6,407 comments

Thanks everyone!

Reply Good karma+1 vote
SquishyforGDI
SquishyforGDI - - 400 comments

This could be used make nebulaes look more realistic right?

Reply Good karma Bad karma+1 vote
the_Farseer Author
the_Farseer - - 6,407 comments

Normal mapping wouldn't really add anything to nebulae, I don't think. However, it could be used for all sorts of other background props like space stations, death star 2, etc. Obviously DS2 won't be in the mod...but since the shader will be free-release with the mod, other could use it.

Reply Good karma+4 votes
SquishyforGDI
SquishyforGDI - - 400 comments

Could it used to make nebulaes look more translucent and solid, rather than hollow with an obvious outline? Or even better could you give nebulaes shadows? So that ships inside are in shadow instead of translucent.
That was the ideas I was thinking off. Nebulaes in EAW dont look right to me.

Reply Good karma Bad karma+2 votes
SHOGUN996
SHOGUN996 - - 973 comments

Any date plan to release?

Reply Good karma Bad karma+1 vote
Disciple0
Disciple0 - - 34 comments

ya know star wars rebels would have been better if they used your comical art style

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Some of you know that I've been trying to teach myself C++ with the hopes of being able to code my own shaders. It hasn't been the easiest endeavor in the history of my modding career but nothing worthwhile is easy!

That said, a major breakthrough occurred and with a little help from fellow modders, I was able to FINALLY get this thing working! So now I will probably go into modding lockdown, writing all kinds of new or modified shaders to my heart's content.

Practical uses for this could be death clone debris or ship hulks, scaffolding, flora, fur/hair, an approximation of glass (as close as can be in this game anyway).

New shader on the left, original on the right.