The Empire has fallen and a New Republic is born out of the conflict. But in the ashes of civil war, yet another life stirs...

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Report RSS Environment Textures 2 (view original)
Environment Textures 2
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malanthor
malanthor - - 853 comments

Looking very good. Awesome work on ground visuals.

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ZGames
ZGames - - 371 comments

You are incredible!! Keep up the great work!!!

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Aetherial87
Aetherial87 - - 449 comments

nice addition!

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the_Farseer Author
the_Farseer - - 6,407 comments

Thanks everyone!

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

Hmm...Looks like your gunship cameraman sure knows how to take some really good shots.

He should get a raise.

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the_Farseer Author
the_Farseer - - 6,407 comments

He and I have an understanding... I give him rides on the gunship in exchange for killer images.

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

I see. So, if he doesn't deliver, you'll need a new cameraman?

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the_Farseer Author
the_Farseer - - 6,407 comments

Let's just say I'd remove the necessity for a zoom lens by giving him a sudden and up close view of the dirt...

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

He'll get a taste of those very hills he gets images of, then.

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the_Farseer Author
the_Farseer - - 6,407 comments

Indeed.

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Wordsmith_Vithar
Wordsmith_Vithar - - 504 comments

Well, if you ever happen to need a new gunship cameraman, I know a guy who knows a guy who can get you someone else who knows a good gunship cameraman.

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Daohor
Daohor - - 58 comments

Out of intrest, will troops also leave behind footprints, or is that to labour intensive?

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the_Farseer Author
the_Farseer - - 6,407 comments

Troops have always left prints in EaW. That said, they will leave less than normal, as before they left prints even on stone and concrete...which was odd.

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Zero-walker
Zero-walker - - 191 comments

0_0 this is amazing

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Plejadenwolf
Plejadenwolf - - 520 comments

Wow wow wow! I really hope to see more of those amazing environmental textures soon. If it would be possible to change the engine (legally) and add some new fundamental gameplay elements, eliminating the major bugs which are caused due to bad programming this mod really would deserve the name Empire at War II in all honesty. It's just amazing!

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the_Farseer Author
the_Farseer - - 6,407 comments

I would give a lot to be able to make those edits too! I'm flattered you feel that way :)

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Mirsh
Mirsh - - 1,776 comments

Looks really realistic.

Two questions though:
Are these a separate texture or a bump texture to apply over something else?
And will there be different ones for tracks in different directions?
That would be pretty awesome as well.

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the_Farseer Author
the_Farseer - - 6,407 comments

The tracks are normal maps applied to regular environment textures in the map editor's texture menu. In other words, when you select a texture, rather than assigning it the corresponding...rock texture (for instance) you would assign the tracks normal. Also when you do this, you have control to rotation of any texture so no need to have separate texture files for every direction.

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Mirsh
Mirsh - - 1,776 comments

Ah yes, now that you said it I remember...
Bump texture and normal map are just synonyms right?
Also I should spend more time learning about modding and stuff. XD

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the_Farseer Author
the_Farseer - - 6,407 comments

They aren't quite synonimous. Bump mapping is the direct predecessor to normal mapping and therefore is not as good. Bump map textures use black and white and degrees of gray to compute two-dimensional light space, which is used to fake 3d geometry on low poly models. Normal mapping accomplishes that same end but uses a color spectrum, which obviously would allow the maker a bit more freedom...more colors to work with. Normal textures also allow for the use of alpha channels...which in most cases can be used to add degrees of specularity to the faked geometry.

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Mirsh
Mirsh - - 1,776 comments

Alright, thanks for clearing that up.
So they are not the same, but they do the same, however normal mapping is more advanced.

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the_Farseer Author
the_Farseer - - 6,407 comments

yep that's the gist.

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Omega117a
Omega117a - - 254 comments

Will the grass/other plants 'props' be getting updated as well? I don't think I've ever seen a mod that has changed them beyond making different variants with the same quality.

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the_Farseer Author
the_Farseer - - 6,407 comments

Yes, all props will get an update.

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Plejadenwolf
Plejadenwolf - - 520 comments

Is there any way that you can release a separate texture pack after the release of Rise of the Mandalorians? In my opinion those textures a really great, it would be awesome to see them in other modifications or just to change the vanilla game textures.

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the_Farseer Author
the_Farseer - - 6,407 comments

Yeah I can see about releasing a pack.

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Daohor
Daohor - - 58 comments

I would love to see them over in the Vannilla mode, it would make for a fun time replayinh the campaings again.

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the_Farseer Author
the_Farseer - - 6,407 comments

I've thought about making a companion mod that JUST improves the graphics and leaves gameplay completely alone.

It's worth mentioning though that the campaign cinematics are pre-rendered so even if the graphics were improved, the cut-scenes would look the same.

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Daohor
Daohor - - 58 comments

Meh, the cut scenes be damed, :D , the GFX overhaul you have done would more than make up for it imho.

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the_Farseer Author
the_Farseer - - 6,407 comments

Haha. Most of the scenes weren't that good anyway...

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Alpha473
Alpha473 - - 380 comments

Every time I see an image like these from this mod or other big projects, I wonder it has been done in this game...

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the_Farseer Author
the_Farseer - - 6,407 comments

Truly the engine was capable of so much more than the creators put into it. If only there wasn't so much locked away in the DLL files, forever unmoddable...

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Description

Tank tread and tire tracks. Obviously hover vehicles would leave no track... These are the kinds of little details that Petro left out of their maps that really help them feel like an world...you know...that's lived on.