Rise of the Crime Lords is a mod that adds the Black Sun Syndicate and The Hutt Cartel as playable factions along with multiple additions to the original ones as well as adding some new unplayable ones.
A well balanced and fun mod, that adds factions and doesn't change the game too much
A truly fantastic mod. Adds two fully playable factions that might be a bit lacking in units, but still playable nonetheless. Still a few bugs but I imagine they'll be fixed. I recommend playing it.
Great Idea. I see a great future for this Mod.
A few Ideas:
- New Units (since BS and HC are almost the same, different base texture)
- Techs (There are no techs for the new factions. They could even use the same techs as the ZC since they are in the same line, all three of them criminals. Even the mercenary posts does not hace any tech. The Criminal factions can have the same tech as the GE and RA aswell. Maybe change the text, skin, tech name but this will help a lot)
- Buildpads - The Hutt Cartel (in my experience) cant obtain the big buildpads. This is really bad since the mines are mostly the first thing you go get when playing. / The Hutt Structure (which I just forgot his name) Has no units when playing with the BS.
Besides that, great job on the heroes, their text. The new "dropships" and their skin. It is indeed a really good work, and, like said before, I can see it having a great future.
I haven't played the mod but i am gonna love it if you put more units to the new factions and fix the bugs and ad the mandalorian faction playable. Then this mod can be a great.If you have z3rox is foc addon 3.5 you can use that stuff for that mod. Now then i will give a 9/10 or 10/10.