Rise of the Crime Lords is a mod that adds the Black Sun Syndicate and The Hutt Cartel as playable factions along with multiple additions to the original ones as well as adding some new unplayable ones.

RSS Reviews  (10 - 20 of 35)
10

Excellent mod, the thing i love most about it is that it's quite polished and that it stays close to the vanilla game, just adding more factions and units to play with.

10

Estoy muy agradecido de tu trabajo, es un un Mod muy genial, bien completo, tiene algunos detalles menores que no son relevantes, ojala no dejes este pasatiempo porque me has dado más entretener de lo que por si este juego da, si supiera algo para poder contribuir lo haría, pero lamentablemente se menos que un novato en el tema.

Estaré atento a tu trabajo, por favor no lo dejes atrás.
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I am very grateful for your work, it is a well-complete, has some minor details that are not relevant, very great Mod hopefully not let this hobby because you have given me more entertaining than if this game gives, if I knew something would be able to contribute, but unfortunately unless a novice on the subject.

I will be attentive to your work, please do not leave it behind.

PS: Sorry my English is not very good, I had to use a translator online.

Both the new factions are fun and are cool to play as or fight against. However, I felt that the hero units for the Black sun were very over-powered in space (which was fun a first, but got boring fast). Overall, however, I thought the mod was very good and enjoyable to play

10

has a lot of cool content and keeps the original FOC Feel to it while adding two entirely new diverse factions that all star wars fan should know about. this is how FOC should have been released

10

Warost says

Agree Disagree

My god this is an awesome idea! The 2 new factions are exactly what lacked to the original game, and I will add a special plus for Kyle Katarn :p Great job man!

8

Really good mod, very much liked the scaling on ships, good balance between lore accuracy and playability. Space battles also seemed particularly well balanced for the most part. I also really liked the variety of factions available and the independent faction(s?) here and there, very cool idea.

Some of the factions are (perhaps deliberately) unbalanced, sometimes in space but particularly in ground combat. It makes for an interesting challenge but sometimes feels a bit cheap.

Very solid mod overall and totally worth the download and a few hours of your spare time. :)

Good mod with good faction with good units. My review is 10. Because of many creative thing in this mod. Great thanks to authors for this!

I really love this mod, it keeps the default Empire at War feel while adding new content and not replacing anything which is great when you only want additions.

The new factions are fun and very well made and the additions to the existing factions are very nice as well. What I like most about this mod is that is feels official, as if the company produced it like Forces of Corruption.

This mod has replaced the vanilla game as my "stock" Empire at War. With this mod, I feel no reason to play the vanilla game again.

9

Jeedai says

Agree Disagree

Great mod. Love the unique units and buildings.

Don´t take me wrong, it´s truly a great piece of work for a mod made in single person and I enjoyed playing it! New factions, ideas, unique units... However I have to be fair to the other mods (PR, TR, RaW, ORaW, Legacy, Alliance, CW...) and compared to them I can´t give you anything close 10, sorry.
How to make it better? I would suggest you to continue on fixing bugs (some abilities not working, text missing) and focus on the balance (units cost mainly, maybe some new units).
Bu keep it up, will wait for a 3.0 or sort of that! ;)