Features

(Unreleased v5.0)

last update 22.06.2024.


General:

  • Tweaked to work with 2023 Steam update
  • Five playable factions (Zann Consortium, Rebel Alliance, Galactic Empire, Black Sun pirates and The Hutt Cartel) + 4 non-playable (CIS Remnant, Ohnaka Gang, Pyke Syndicate and Mandalorian Militia)
  • New Music (Start menu, Hutt and Black Sun specific backgrounds, Empire and Rebel added to the existing playlists, music added from Star Wars Rebels, Rogue One and Shadows of the Empire)
  • New sounds for Mandalorian pistols, sniper rifles, Kyle's Bryar pistol and Ahsoka's force speed
  • Campaigns for all tastes: all five factions, only Black Sun added, and just Rebels vs the Empire (FOC and EAW updated campaigns and one original)
  • Fully converted and playable EAW story Campaign (Empire and Rebels)
  • 22 new galactic locations: Abandoned Republic Starbase, Anaxes Asteroids(variant), Concord Dawn, Duro, Falleen, Florrum, Gall, Gamorr, Jakku, Jedha, Lothal, Mygeeto, Nar Kaaga, Nar Shaddaa, Rhen Var, Ringo Vinda, Rodia, Scarif, Starforge, Trandosha, Rattatak, Ziost
  • Two new GCs: "A Prince's Revenge" Featuring the Black Sun vs the Empire and "Battle for the Underworld" featuring only underworld factions.

Tweaks:

  • New Planet Land Art for Rodia, Geonosis, Mandalore, Scarif, Mygeeto, Ziost, Korriban and Dathomir.
  • Fully remastered ingame unit and hero icons.
  • New particle effects: Empire has blue protons, Black Sun orange ones, orange and yellow blaster bolts for the Mandalorians, new laser textures, purple bolts for some heroes, faster moving projectiles, added blue space lasers to some units, new unit abilities with new particle effects, Ion cannos projectile based on ESB and Ion torpedoes based on Rogue One, new proton look and SFX for CIS bombers approximating ROTS visuals
  • New Turbolaser effects
  • New Galaxy texture, particle and size
  • Ssdcommander's space station spawning system
  • Replaced some unit names with correct/complete ones
  • Enhanced Vader's and Sidious Force powers (whirlwind and lightning damages everything and telekinesis can be applied to vehicles and heroes - except force sensitives and droids) I did that because frankly no bounty hunter or smuggler has any chance against a main Jedi or Sith hero
  • Fighters rescaled to 75%, corvettes, frigates and cruiser rescaled more canonically
  • Planets rescaled to 75%
  • Reworked AI, Hutts and Black Sun fully active in GC and skirmish
  • Multiple tweaks and fixes
  • New stars background
  • Retextured Pirate Interceptor Frigate
  • New Maw map base on Solo: A Star Wars Story
  • Minor improvements to ground flyer movements (Snowspeeder, Z-95 variant, TIE Striker, Starhopper)
  • New sand variant of Rebel Infantry
  • New basic, forest/swamp and snow Imperial Stormtrooper variants
  • Consortium Grenadiers now feature multiple different species within squads

UnitsEmpireUnitsRebelUnitsZannUnitsBlackSunUnitsHuttsMinorFactionUnitsPlanetUnlock compactHeroRosterAllHeroRosterRebelUniqueUnitAbilities

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RSS Articles

Open Beta due on Monday

News

After a long period of closed beta testing, v5.0 open beta will be released on Monday. The release will be available both here on moddb and for the first time on Steam Workshop as well.

Special thanks to the mod community on Discord, testing team and all other contributors.

You may join the discord community via:

Discord.gg

If you wanna show your thanks for all the hard work, you can buy me a coffee:

Buymeacoffee.com

See you all on Monday!

Bug Reports

Bug Reports

News

Places where you can submit bug reports and suggestions so that they are more accessible.

Discord Server

Discord Server

News

A Discord server for the Mod has been created.

Searching for v4.0 beta testers

Searching for v4.0 beta testers

News 7 comments

Looking for v4.0 beta testers in order to hunt down all the remaining bugs and bring order to this mod :D

Rise of the Crime Lords 4.0 Steam AI fix

Rise of the Crime Lords 4.0 Steam AI fix

News 2 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

RSS Files
Rise of the Crime Lords 4.1

Rise of the Crime Lords 4.1

Full Version 14 comments

Upgraded version of the mod. AI fixes, new launcher.

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Rise of the Crime Lords 4.0 Unpolished [Reupload]

Full Version 20 comments

4.0 version of my mod, still unpolished but with many new addons since the beta.

Rise of the Crime Lords 4.0 AI fix [Steam]

Rise of the Crime Lords 4.0 AI fix [Steam]

Patch 13 comments

Compressed the Data/Scripts/AI folder into MEG arhive.

Rise of the Crime Lords 4.0 BETA

Rise of the Crime Lords 4.0 BETA

Demo 31 comments

With private life taking too much time, I simply unable to polish the 4.0 version of the mod. Here is a BETA version for you to enjoy. Any and all bug...

Rise of the Crime Lords 3.0

Rise of the Crime Lords 3.0

Full Version 33 comments

This is the full standalone 3.0 version of the Rise of the Crime Lords mod for Star Wars: Empire at War - Forces of Corruption. You have to install this...

Rise of the Crime Lords 3.0 Alpha version

Rise of the Crime Lords 3.0 Alpha version

Demo 22 comments

Alhpa version of the Rise of the Crime Lords v3.0, showing the latest addons and bug fixes

Post comment Comments  (330 - 340 of 349)
Admiral-Ash Online
Admiral-Ash - - 1,812 comments

Suggestions for the mod.

Give Jabba his space yacht, the Star Jewel and maybe him or another hutt hero a price reduction ability.

Replace the Munificent with a better model, like this one Moddb.com

Replace the Venator with a better model Empireatwar.gamefront.com

And maybe replace some of the ships with model that have more bones for weapons. These models from here could be used. Empireatwar.gamefront.com

I remember seeing you were trying to get a 5-tier asteroid starbase on filefront. That should be used for Black Sun, but both them and the Hutts shouldn't use the same starbase. One of these two should work, Empireatwar.gamefront.com Everythingeaw.com

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Admiral-Ash Online
Admiral-Ash - - 1,812 comments

I forgot this one, dashboards for Black Sun and the Hutts.
Empireatwar.gamefront.com

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vjeko1701 Creator
vjeko1701 - - 299 comments

Nice suggestions. I was thinking about changing the Venator and ISD with better models, this will be considered.

Munificient will also be replaced, that's for sure, btw. do you know any good Providence model?

I am also searching for alternatives for asteroid bases so I'll probably replace the Hutt cartel one.

Reply Good karma+1 vote
Admiral-Ash Online
Admiral-Ash - - 1,812 comments

You could use Republic at War's Providence or the one from this mod Moddb.com

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vjeko1701 Creator
vjeko1701 - - 299 comments

It's a bit complicated, I have to get strict permission to use files from other mods and I would like to avoid having non-freerelease content in my mod.

Reply Good karma+1 vote
Admiral-Ash Online
Admiral-Ash - - 1,812 comments

You wouldn't have to ask permission for RaW's models, in the readme it says to just copy the credits for models and make sure it's correct. They did that so Z or anyone else working on the mod wouldn't have hundreds of people asking to use their stuff.

Other than those models, I don't know of a Providence model that doesn't require someone to ask for it. Those are the only ones.

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Unknow_Soldier
Unknow_Soldier - - 104 comments

Hi , i have some problems in installing this mod , i am using SWEAT Gold on steam , yes i placed the mod folder in the games directory in steam , but i need an Launch option for it

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vjeko1701 Creator
vjeko1701 - - 299 comments

You have to run it via shortcut I've provided. I've heard there was trouble for some users trying to run mods with steam FOC, I'll look into it.

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BLADEUNBROKEN505
BLADEUNBROKEN505 - - 5 comments

good this far but will there be level 4 and 5 asteroid bases?

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Giveaway412
Giveaway412 - - 730 comments

Not in the foreseeable future. The Black Sun and Hutt Cartel have very limited resources and therefore require smaller space stations.

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Commander_Cody
Commander_Cody - - 256 comments

Then will u add other space stations so that they can have a stronger defense and able to build some capital ships...?

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vjeko1701 Creator
vjeko1701 - - 299 comments

Hmm, they are able to build capital ships (Black Sun - Bloodstar)

Hutts still don't have a capital but it's planned.

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Niddhøggr
Niddhøggr - - 95 comments

make boba fett imun against the converting thingy since he is mandalorian please

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vjeko1701 Creator
vjeko1701 - - 299 comments

Converting thingy?

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Admiral-Ash Online
Admiral-Ash - - 1,812 comments

I he means Force Corrupt.

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vjeko1701 Creator
vjeko1701 - - 299 comments

Oh, are Mandalorians immune to that? If they are I'll make all of them immune.

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Giveaway412
Giveaway412 - - 730 comments

What?

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